50
submitted 11 months ago* (last edited 11 months ago) by rikudou@lemmings.world to c/games@sh.itjust.works

Finally some good news! I've been waiting for quite a while for such a ruling.

Edit: Seems this cites an article from 2012, I didn't notice that (and it's still news to me). Though there's still hope that it'll happen, EU is slow, but usually eventually gets shit done.

you are viewing a single comment's thread
view the rest of the comments
[-] RHOPKINS13@kbin.social 3 points 11 months ago

I fail to see your point? Right now a dev can sell their game as digital-only, forego a bunch of distribution costs and other costs associated with a physical release, and prevent lost game sales from resales. If this was to actually happen, they could no longer prevent those lost sales.

As a gamer, there's no longer any reason to "pay" for games. You can just borrow them. Buy them used, and turn around and sell them when you're done.

[-] Dudewitbow@lemmy.zip 2 points 11 months ago* (last edited 11 months ago)

because the problem you're brining up is that physical sales is devaluing a devs game because its constantly resold. If that is a significant problem, then get rid of physical sales period, but they still do it which show syou how much devs are willing to support physical sales.

[-] Pietson@kbin.social 5 points 11 months ago* (last edited 11 months ago)

Physical games degrade. They can get filthy or stop working. I'm talking about reselling digital games. If I want to play for example the last of us, I would have zero incentive to buy a new digital copy if I can buy a resold licence from someone who already finished it for a much lower price.

On top of that, digital games also don't have to deal with actually needing to transfer between buyer and seller. You don't need to meet up or send it by mail. It's an instant transaction that has a much larger pool of sellers and customers.

[-] Dudewitbow@lemmy.zip 1 points 11 months ago* (last edited 11 months ago)

its also a transaction that a native game sellign service can setup to allow for a cut of profit if trade is done on the site, which could give devs a tiny bit more money. if the threat of additional aftermarket sales didnt threat when its physical, then why did devs make physical versions of the game. Theres always some room to debate what ifs, but it doesnt stop the fact that resell of physical did not stop devs from wanting to sell physical, and you can't automatically apply it to digital immediately either.

a e-tailer can choose to create an easy to buy system and then charge some % of the selling fee ala gamestop, and choose to also redistribute some of that fee to the dev if the platform wanted to get on the devs good side after obliging to said law. a lot of things can happen and its not wise to automatically assume the worst outcome.

[-] Selmafudd@lemmy.world 2 points 11 months ago

Do you think steam and devs are going to allow the transfer of a game on their platform without their cut?

[-] sugar_in_your_tea@sh.itjust.works 1 points 11 months ago

Exactly. When I sell trading cards, Steam takes their cut. I see no reason to expect that Steam and similar platforms couldn't do the same for games, and share the revenue with the publishers.

The way I expect it to work is that you'd sell the game at a fixed price and the resold license would have some limitations (e.g. no trading cards), and the publisher would make almost at much from that sale as a new sale (e.g. maybe Steam takes a smaller cut, and your discount is the difference).

[-] ryathal@sh.itjust.works 2 points 11 months ago

Steam would likely still get paid, but there's no reason they would have to give the publisher anything.

[-] sugar_in_your_tea@sh.itjust.works 1 points 11 months ago

They would if they want to keep the publisher happy. Otherwise the publisher would just see it as losing sales.

this post was submitted on 04 Dec 2023
50 points (64.7% liked)

Games

16751 readers
527 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS