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submitted 11 months ago by fossilesque@mander.xyz to c/games@lemmy.world
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[-] echodot@feddit.uk 11 points 11 months ago* (last edited 11 months ago)

I just wonder if they can actually figure out a way to make GTA online actually fun. Because It really isn't a good game mode.

All of the online modes that are actually fun are all modded servers. The mental servers are awful you spawn in and get blown up instantly, how's that fun?

[-] Joelk111@lemmy.world 3 points 11 months ago* (last edited 11 months ago)

GTAOnline has suffered from feature pile-on. I think there's an official software development term for it, but I can't remember it. It's fun, aside from the astronomical grind and push for shark cards (but there are ways around that wink wink) Even considering that, getting into it as a new player is wild.

[-] maynarkh@feddit.nl 5 points 11 months ago* (last edited 11 months ago)

there’s an official software development term for it

Scope creep I think.

[-] Cethin@lemmy.zip 4 points 11 months ago

That's probably the wrong term. Scope creep is when you're working on a project and you keep adding new requirements to the design before you finish the existing ones. Your scope creeps further and further into the future. GTAO is a project that is available, and increasing scope hasn't seemed to delay new content.

That said, I don't know what the "correct" term would be either.

[-] assassin_aragorn@lemmy.world 2 points 11 months ago

I usually think of scope creep as adding more and more work items, like this: you're building a bridge between two buildings. During design, you find out one of the buildings has terrible foundations that should really just be replaced. Scope creep would be deciding to replace the building foundations as part of the bridge project.

It's possible I'm not using the term correctly either though. Maybe what I've described instead is design creep, or something.

this post was submitted on 04 Dec 2023
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