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I can't live like this (startrek.website)
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[-] xkforce@lemmy.world 14 points 11 months ago

To the people who prefer the y axis be inverted I have one question: who hurt you?

[-] echo64@lemmy.world 45 points 11 months ago

Elder millennials and cooler gen x's grew up on Goldeneye 64, y axis inverted

[-] magic_lobster_party@kbin.social 9 points 11 months ago* (last edited 11 months ago)

I got familiar with it from TimeSplitters 2, but that’s basically same devs.

Edit: not sure how the control schemes of the FPS sections in Banjo Tooie were, but I could have acquainted myself with it back then. I guess it’s similar due to being a Rare game.

[-] EmergMemeHologram@startrek.website 2 points 11 months ago

That game is a top 10 all time fun game.

It’s awesome!

[-] money_loo@lemmy.world 5 points 11 months ago

I’m in this comment and I don’t know if I like it.

But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.

[-] snuff@lemmy.world 2 points 11 months ago

Don't forget pilot wings!

[-] MajorHavoc@lemmy.world 1 points 11 months ago

It was Starfox.

[-] SzethFriendOfNimi@lemmy.world 27 points 11 months ago

Grew up dreaming of being a pilot. Pull back to yaw up.

First games that were flight sims did so. So now it’s just what I’m used to.

[-] hemmes@lemmy.world 4 points 11 months ago

Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.

[-] Omgarm@lemmy.world 21 points 11 months ago

At some point it was inverted by default.

[-] Spaghetti_Hitchens@kbin.social 9 points 11 months ago* (last edited 11 months ago)

First 3D (or pseudo-3d) games I played were flying games. So stick back to look up/climb became ingrained in my motor skills.

Throw in some Golden Eye and Time Splitters and there is no going back.

[-] mundane@feddit.nu 8 points 11 months ago

Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

[-] Maestro@kbin.social 4 points 11 months ago

Eh, that would also mean that X is inverted as well. I can't play inverted X.

[-] Fal@yiffit.net 1 points 11 months ago

Except you're wrong. The controller is on the BACK of the head, you know, where you're looking. So both x and y should be inverted. Anything else makes 0 sense

[-] umbraroze@kbin.social 6 points 11 months ago

Well the analogy doesn't perfectly work with pad controllers.

It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You've got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

[-] Fal@yiffit.net 1 points 11 months ago

No I think it does work perfectly with controllers. It's why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

[-] pHr34kY@lemmy.world 7 points 11 months ago

Duke3D. That's where it started.

[-] umbraroze@kbin.social 6 points 11 months ago

Played a bunch of flight simulators and similar games back in the day. If it's universally considered the best way to steer a goddamn aircraft safely and accurately, who am I to argue.

[-] cynar@lemmy.world 4 points 11 months ago

I know someone who had both X and Y inverted, on his computer mouse.

[-] gwildors_gill_slits@lemmy.ca 2 points 11 months ago

Wing Commander, Commanche, MS Flight Simulator, and various other games

[-] brap@lemmy.world 2 points 11 months ago

The original Rainbow Six had it like that by default and now 25 years later it’s here to stay.

[-] lobut@lemmy.ca 1 points 11 months ago

I used to hate inverted as a kid, but a few games had them by default and my brain switched and could never go back. I'm playing Outer Wilds now and I had to immediately switch it.

this post was submitted on 17 Dec 2023
583 points (96.3% liked)

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