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submitted 10 months ago* (last edited 10 months ago) by 7bicycles@hexbear.net to c/games@hexbear.net

The mod's just very well done but it's amazing how well the base game translates to VR. Talk about standing the test of time when your 2004 video game can be modded into VR pretty much seamlessly and then blow Triple and Double-A games that are specifically made for VR out of the water

EDIT: Thinking about it, Half Life 2 and it's consequences have been insanely culturally influential in the greater sphere. I mean from Gmod Youtube-Poops over to SFM all the assets are still relevant now due to skibidi toilet, and they're nearing 20 years old now.

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[-] Frank@hexbear.net 5 points 10 months ago

I wish more devs would go hard on that. Stick the players in tesseracts, do all that stuff that Superliminal and the old Prey did. 720 degree circles, rooms that are longer when you cross north to south than south to north. You could get really fucking weird with space and presence in ways that are impossible in real life.

I think the medium is still very restricted - Economically it's very marginal with a limited audience. The tools are still quite limited. And the artistic language of VR is not mature at all.

[-] culpritus@hexbear.net 3 points 10 months ago* (last edited 10 months ago)

Something like Star Trek Away Mission scenarios could be really cool with that type of stuff. VR escape mission with friends would be a good evolution of all these coop survival games.

[-] barrbaric@hexbear.net 2 points 10 months ago

I imagine a lot of devs are cautious about that kind of thing because of VR sickness.

[-] Frank@hexbear.net 3 points 10 months ago

The road of progress is paved with the bones of cowards.

[-] D61@hexbear.net 3 points 10 months ago* (last edited 10 months ago)

The road of progress is paved with ~~the bones of cowards.~~ buckets of sick

this post was submitted on 26 Dec 2023
53 points (100.0% liked)

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