27
submitted 10 months ago by TheronGuard@hexbear.net to c/games@hexbear.net

And I thought woodland mansions were gigantic

you are viewing a single comment's thread
view the rest of the comments
[-] TheronGuard@hexbear.net 4 points 10 months ago* (last edited 10 months ago)

Yes, it's from When Dungeons Arise. This structure is apparently called Keep Kayra. I don't have a problem with giant elaborate structures, even if this specific one I do think is ludicrously gigantic compared to the other ones. After all, I downloaded the mod myself and had an idea of what I was getting into. What I do have a problem with is that these buildings tend to repeat way too often. While I was mapping out the corner of the continent I started on I ran into several copies of the same exact structures multiple times, and since there is no randomisation when it comes to layout with these, they will always be the exact same structures which takes the fun out of exploring them.

Way south of this enormous tower I found a cool Arabian Nights-themed fantasy palace complex in a desert. It looked great! But literally right next to it was a copy of the same palace rotated 90 degrees which kind of took the impact away agony-wholesome

[-] voight@hexbear.net 4 points 10 months ago

The giant bone fish underwater, or the giant anchor for no reason is also a structure I only want to see like once per year. Idk I made a whole bunch of tiers of hyper rare treasure chest loot tables for these sorts of monuments

[-] TheronGuard@hexbear.net 4 points 10 months ago

I also came across a giant fish skeleton but on land. It was pretty impressive- then I traveled south and found another copy, exact same orientation and even the exact same x co-ordinates : oooaaaaaaauhhh

[-] voight@hexbear.net 3 points 10 months ago* (last edited 10 months ago)

Like they left it at a frequency more appropriate for playtesting ๐Ÿ’€๐Ÿ’€

That is one of the more forgivable "I don't actually play my mod" sins tbqh but yeah not really acceptable.

My current move is trying to make worldgen that combines apocalyptic landscapes made from disused modded blocks such as from minefactory reloaded meat blocks and shit, large tech waste piles, slime zones, ooze zones, muck zones, not that anyone asked. The structure clutter appears in patches. I'm trying to figure out how to get them under domes. I've seen that done with a premade railway grid. I'm lazy & plagiaristic to the point it's making my life harder and I shoukd actually just learn 2 code better

[-] voight@hexbear.net 3 points 10 months ago* (last edited 10 months ago)

I forget if that one has a config. It may have been one of the things resolved by having few vanilla biomes or maybe due to having village -> city mods and other random structures it just blended in to the clutter

this post was submitted on 19 Jan 2024
27 points (100.0% liked)

games

20529 readers
391 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS