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Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

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[-] Dessa@hexbear.net 2 points 10 months ago
[-] AlpineSteakHouse@hexbear.net 4 points 10 months ago

Just avoid the parts of the game that are fun and enjoyable because the design discourages it.

Imagine if you create an awesome combat system and then most players had to avoid it because of resource management.

[-] Dessa@hexbear.net 5 points 10 months ago

Imagine if you created many systems and let players engage with them as they prefer

[-] AlpineSteakHouse@hexbear.net 4 points 10 months ago

Imagine calling "preventing the player from fighting enemies for fun" a system.

It's like saying not being able to open doors is a mechanic.

[-] Dessa@hexbear.net 5 points 10 months ago

Nobody is preventing anybody from enjoying fights. Some people like the fights.

[-] AlpineSteakHouse@hexbear.net 3 points 10 months ago

Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

It pits resource management against fun and that's a shit trade.

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this post was submitted on 27 Jan 2024
61 points (100.0% liked)

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