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submitted 11 months ago by Elevator7009@kbin.run to c/rpg@ttrpg.network

When I say "RPG material," I mean things like statblocks, classes, etc.

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[-] entropicdrift@lemmy.sdf.org 6 points 11 months ago

In the same vein, I was in a Shadowrun campaign that switched over to the Sprawlrunners rules for Savage Worlds (which can be used for either Shadowrun or Cyberpunk). Savage Worlds brought out the dynamic action and calculated hacking scenes that define good cyberpunk fiction without being dragged down by clunky rules.

[-] StraySojourner@lemmy.world 4 points 11 months ago

It is an unfortunate fact that Shadowrun tends to suffocate under its own density.

[-] frauddogg@lemmygrad.ml 3 points 11 months ago* (last edited 11 months ago)

I love Shadowrun as a setting and a game aesthetic; but fuck do I hate the sheer bookkeeping of just standing a character up, never mind the density of the actual play.

[-] kyonshi@dice.camp 2 points 10 months ago

@frauddogg @StraySojourner we went back to 3rd edition. It's a bit better.

A bit.

[-] flibbertygibbit@ttrpg.network 2 points 11 months ago

I have never played Shadowrun online. I wonder if a lot of the tedium of the dice would be eliminated by character sheet math?

[-] frauddogg@lemmygrad.ml 4 points 11 months ago* (last edited 10 months ago)

Oh nah when I say "online" in this case, I'm talking "getting out of character creation and into gameplay". Only found one good program that made Shadowrun chums, but it was a for-cost program that locked the purchase code to one machine. And I lost that code; so I'm just... Never making a sheet again, 'cause I'm not going back to the days of meticulously tabbing out how much nuyen I spent on what during character creation in a notepad file again.

(And honestly, roll20 play as far as Shadowrun goes is just as dense from what I remember.)

this post was submitted on 28 Jan 2024
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