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this post was submitted on 05 Feb 2024
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Yes that's a fair point - I did find myself overleveled quite a lot, and it was sometimes frustrating having to balance class options between characters (personally I was trying to level classes with the characters that got the most benefit from that particular class, which became a juggling act). I find that all the Xenoblade games struggle with overleveling (like you say, 1 remake had the option to level down). My initial thought would be to tie side content to your current level (i.e. the quests level up with you) so it's always the correct level of difficulty, but that makes levelling up pretty pointless. Instead maybe level caps until you reach certain parts of the game? Hopefully it's something future games can improve upon.
I feel like they have this already solved, they just don't want to do it. Either give me the option to level down or to bank a percentage of all EXP and not just quest EXP. If they don't want us to cheese the system to power level, just lock this EXP away until the post game.
It's really annoying that there IS a level down option, but it only unlocks after beating the main story. :/