51
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 16 Feb 2024
51 points (100.0% liked)
games
20535 readers
367 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
I played hundreds of hours in Oblivion in a single playthrough, but I had so many mods - Elsweyr and Valenwood, sailing ships, a de-levelling mod, vast amounts of new enemies and mobs, new quests, tons of new game systems. I waited over a year to by skyrim and fallout iv to give the mod scene time to mature.
I also really, really like the tes backstory. Skyrim and oblivion were,kt nearly as weird and fun as morrowind in that regard, but if you look you can still find some of the weird charm - Camoran's rantings in the Mysterium Xarxes, the painted world, the thieve's guild's relationship with Nocturnal, the backstory of Knights of the Nine if you just ignore the boring crusader armor, the whole shivering isles expansion.
I think it's noteworthy that you only refer to Oblivion content when describing what's good about the series. Imo Skyrim was much blander with less interesting things going on.
Very true. The dungeons were so generic and the enemy variety was so bad. There are things i like - the nord ruin aesthetic, riften, markarth, but hte game really failed to take advantage of the setting i n many ways.
Every time I play Skyrim and I'm armpit deep in another nord crypt I find myself weirdly yearning for the Oblivion Aeylid ruins even if most of the time I'd just be fighting a different kind of zombie in them.
The visuals just hit different. The floor to ceiling crush traps too
Never even mind the Forsworn/Forsaken/whatever they actually call the "wildpeople" in the markarth area. IIRC there are 0 quests related to them and they're just bandits+.
Indigenous resistance movement making pacts with the evil actually existing supernatural entities of Nirn to gain an advantage over the invading imperial power? Nah, that doesn't sound interesting. Let's do werewolves and vampires again.