62
submitted 9 months ago by Evilphd666@hexbear.net to c/games@hexbear.net
you are viewing a single comment's thread
view the rest of the comments
[-] KobaCumTribute@hexbear.net 25 points 9 months ago

I’m guessing no one really had a creative vision for the project beyond “make big pirate game.” It looks like Ubisoft got exactly what they paid for.

They basically changed the core concept at least twice during development, first rejecting every prototype for two years straight then telling the studio to make "Siege, with boats" and then going soypoint-1 "Sea of Thieves!" soypoint-2 when that came out.

And the whole time they were shitting on the local devs, rotating out the management, and basically just using the ongoing project as a way to grift subsidies from the Singapore government and have some place for their execs to vacation while pretending to work.

[-] EnsignRedshirt@hexbear.net 13 points 9 months ago

Goddamn, I looked into it more and you weren't exaggerating. What a clown show.

this post was submitted on 18 Feb 2024
62 points (100.0% liked)

games

20527 readers
506 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS