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submitted 8 months ago by Frank@hexbear.net to c/games@hexbear.net

The actual execution was a mess, but Skullface's inspiration for his parasite weapon being the experience of linguistic imperialism as a child was a really novel premise. The idea that he would get his revenge by creating a weapon that killed anyone who spoke English is some cool super-villain shit I don't think I've ever encountered before. "Race-selective" weapons, genetic-targetting weapons, religious indoctrination viruses, I've seen all those, but I think MGSV is the only time I've encountered a weapon that targets a language community.

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[-] Frank@hexbear.net 16 points 8 months ago

I remember being kind of in awe that Kojima released a "lets go to gitmo, kill marines, and rescue tortured child soldiers" game.

[-] GinAndJuche@hexbear.net 10 points 8 months ago

I’m genuinely shocked he didn’t face backlash if some kind. The game does a really good job of showing the horror of American policy just letting that speak for itself. The moment you use binoculars and see the chase for the first time is powerful

[-] GalaxyBrain@hexbear.net 2 points 8 months ago

Ground Zeroes and the trailers for V made me think Kojima had gotten his shit back together after 4. I was sorely sorely mistaken. Having big boss be the protagonist in anything but 3 was a mistake and Aldo the series should have ended with 3. Story wise anything after does nothing but ruin it.

this post was submitted on 17 Mar 2024
58 points (100.0% liked)

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