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submitted 8 months ago by Frank@hexbear.net to c/games@hexbear.net

The actual execution was a mess, but Skullface's inspiration for his parasite weapon being the experience of linguistic imperialism as a child was a really novel premise. The idea that he would get his revenge by creating a weapon that killed anyone who spoke English is some cool super-villain shit I don't think I've ever encountered before. "Race-selective" weapons, genetic-targetting weapons, religious indoctrination viruses, I've seen all those, but I think MGSV is the only time I've encountered a weapon that targets a language community.

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[-] axont@hexbear.net 23 points 8 months ago

i love the other games but I think MGSV and Peace Walker are the only two that have a well-formed political outlook. The other games are more personal, or more about scifi themes like abuse of technology, or how disinformation spreads. Peace Walker and V hit different and are very concerned with themes like racism and imperialism. Maybe by that point Kojima had a more well-baked ideological basis to work with, but who knows.

V is unfinished though. A third of the game just doesn't exist and it's why you spend the last section of the game replaying earlier missions and the story doesn't go anywhere. I've always like how clear it is that you're part of the bad guys in V. Only a few of the missions involve anything heroic, most of them have you involving yourself in both sides of a conflict while also fighting the shadowy illuminati guys. I usually have more interesting thoughts about this game but I'm tired from work and my brain is fried. Phantom Pain is still one of the most interesting games ever made to me though. It's so silly and exaggerated and yet it's got a really compelling breakdown of what revenge entails, how conflict starts and how groups form to secure resources. It's neat. Kojima is neat.

[-] GinAndJuche@hexbear.net 14 points 8 months ago* (last edited 8 months ago)

Are you including ground zeroes as part of V? If not it possibly deserves to be the third to MGSV and PW.

[-] Frank@hexbear.net 16 points 8 months ago

I remember being kind of in awe that Kojima released a "lets go to gitmo, kill marines, and rescue tortured child soldiers" game.

[-] GinAndJuche@hexbear.net 10 points 8 months ago

I’m genuinely shocked he didn’t face backlash if some kind. The game does a really good job of showing the horror of American policy just letting that speak for itself. The moment you use binoculars and see the chase for the first time is powerful

[-] GalaxyBrain@hexbear.net 2 points 8 months ago

Ground Zeroes and the trailers for V made me think Kojima had gotten his shit back together after 4. I was sorely sorely mistaken. Having big boss be the protagonist in anything but 3 was a mistake and Aldo the series should have ended with 3. Story wise anything after does nothing but ruin it.

[-] EmmaGoldman@hexbear.net 21 points 8 months ago

Honestly really wish Kojima had read Lenin in high school or something. Across the series, MGS so consistently almost hits the mark but just doesn't quite get there. You get these flashes but it's too often mired down by an underdeveloped understanding of politics

[-] DyingOfDeBordom@hexbear.net 17 points 8 months ago

how do you know he didn't but he's constrained by the capital requirements necessary to finance his games into always toning things down into wacky lib shit

could a person so consistently nearly hit the mark if they didn't really know what they were aiming for??

[-] GalaxyBrain@hexbear.net 3 points 8 months ago

Kojima consistently hits near the mark but is given way more credit than due. He has a few cool concepts and accidently came up with post modernism a second time but he's fucking stupid as hell in most ways. Pretty sure if he'd read Lennin he'd have a less cartoonist view of the cold war than he exemplified. A brief look at mgs3, peace walker and 5 shows he had a massively lib brained view of the world and complete and utter historical illiteracy. He is I Am 14 And This Is Deep embodied.

[-] goog@hexbear.net 16 points 8 months ago

he has an obsessive personality if you believe the stuff he says about staring at a pic of mads mikkelsen for hours

[-] 7bicycles@hexbear.net 10 points 8 months ago

I'd argue Kojima leans Anarchist, I felt like the games made a lot more sense approached through that lens

[-] Awoo@hexbear.net 5 points 8 months ago

Kojima has definitely read Lenin. He lionises Che Guevara and there's absolutely no way he hasn't looked into Che's influences. He also regularly recommends incredibly obscure Mao-era movies to people on twitter that I literally can not find anywhere, they are probably so rare that only an obsessive film person like him can possibly collect them.

The issue with Kojima is that he's such a movie fan that he's a fan of hollywood and what it produces. This love of hollywood aesthetic and style influences and americanises all of his work.

[-] Tankiedesantski@hexbear.net 20 points 8 months ago

The "goes over the head" meme with the person looking at MGSV saying "linguistic imperialism bad" and the phrase "English is inherently evil and must be destroyed" going over his head.

[-] SorosFootSoldier@hexbear.net 20 points 8 months ago* (last edited 8 months ago)

imo Kojima was hitting his stride when he had a co-writer like on MGS 1-3, left to his own devices his stuff is kind of a mess. Do agree it's a neat idea though.

[-] GinAndJuche@hexbear.net 17 points 8 months ago

Death standing was really good, sure it was weird but it ultimately was an exploration of modern alienation and the breakdown of social structures with some decent side themes relating to mortality and social reproduction.

Maybe I’m just biased it managed to make walking an interesting mechanic.

[-] LaGG_3@hexbear.net 16 points 8 months ago

left to his own devices his stuff is kind of a mess

To be fair, this is a lot of people. George Lucas is another "auteur" creator that's at his best when others are more involved.

[-] scops@reddthat.com 12 points 8 months ago

I think he's really good at evoking feeling through visual storytelling, and finding gameplay that mostly kinda reinforces those themes.

The underlying themes in his work often don't hold up to fridge logic, but it's still an engaging and memorable experience while you're playing. Death Stranding was one of my favorite games I played last year (hashtag patientgamer...).

[-] Frank@hexbear.net 6 points 8 months ago

Seems like that's how it goes with most "Auteurs". They might be very important to the whatever final product they have, but they're still just people and need other experts and collaborators to keep them balanced.

[-] SkingradGuard@hexbear.net 5 points 8 months ago

left to his own devices his stuff is kind of a mess

just like me when I have a project I want to do on my own....

it doesn't get anywhere lmao

[-] CascadeOfLight@hexbear.net 12 points 8 months ago

I think the not-quite-canon Portable Ops did the idea of "words that kill" much better with Gene.

I was really expecting with the whole nineteeneightyfour theme there would be more disinformation, propaganda, narrative control, persuasion techniques type stuff - "words that kill" being the words that turn men into soldiers and killers or cause people to turn on each other in civil war (yes, it's not a materialist understanding of how that works IRL but still). Skullface would be like Gene, a master of controlling words to control the world - if it then turned out his goal was to wipe out the English language: fantastic, that's Metal Gear baby. But instead, the "words that kill" are just the sounds that activate a particular strain of vocal cord parasite to cause a lethal infection. And the same parasites explain all the crazy supernatural powers of the Cobras that didn't need explaining. Combined with all the other unfinished storylines and missing content, it really left me feeling...

spoilerthe Phantom Pain


Bonus: Gene's speech in Japanese, as voiced by the inimitable Norio Wakamoto

[-] LaGG_3@hexbear.net 5 points 8 months ago

Norio Wakamoto

It's always a blast to flip through the roles of Japanese voice actors with decades long careers.

[-] 7bicycles@hexbear.net 3 points 8 months ago

I was really expecting with the whole theme there would be more disinformation, propaganda, narrative control, persuasion techniques type stuff

I mean you run a private army made out of kidnapped-brainwashed conscripts

[-] CascadeOfLight@hexbear.net 1 points 8 months ago

True, but beyond putting up some "BIG BOSS IS WATCHING YOU" posters that part is never really explored, when it could have made a great parallel between Snake and Skull Face.

"You know, we're a lot alike, you and I..."

[-] Gorb@hexbear.net 9 points 8 months ago

My takeaway from mgsv was being gay for Kaz and Ocelot. I didn't pay attention to anything else.

[-] Frank@hexbear.net 8 points 8 months ago

That is a valid interpretation.

[-] jack@hexbear.net 6 points 8 months ago

Yeah, I enjoyed that concept a lot.

[-] KhanCipher@hexbear.net 1 points 8 months ago

My problem with it is that it (and like other things, like the prime directive from star trek and ect.) just kinda reads like someone just found out that white people did a lot of evil. I'm at work atm, so I don't have time to go into it with details right now.

this post was submitted on 17 Mar 2024
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