this post was submitted on 25 Mar 2024
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Anytime I bring up puzzle games some Gamer will talk about how deep The Witness is. I then explain that to me the game just feels like Jonathan Blow spitting in your face about how stupid you are and how smart he is. Because that is the game he wanted to make. He wanted to make a game that was fucking deep and insulted the person who played it for not understanding how deep it was.
I didn't think it was particularly deep unless you really go for the Buddhist stuff but was fun, I did enjoy it