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XCOM, XCOM 2 (Strategy)
The balancing of risk/reward, tactics, and roster management spawned a whole genre. The newer XCOMs (Enemy Unknown/Within and War of the Chosen) are still so much fun.
Also, plugging /c/XCOM while I'm here.
Also the original X-COM was so far ahead of its time - a voxel-based LOS system, destructible environment, z-levels, natural elevation on terrain (deforming the isometric grid), reaction fire, etc.
In almost 30 years I've yet to come across another game that captures the feeling of turning a corner and coming face to face with an alien when you've few movement points left
Not to be confused with X.COM, a different series where an inept alien attempts to take over the world via shite grifting.