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this post was submitted on 17 Apr 2024
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Okay, so, for one of my capstones back in college (Yes, i have a degree in game writing, among other things) I did a design Bible for my vision for a Fallout game called Fallout: Great Midwest
One of the factions was the Union of Atomic Workers local 158, who've basically been keeping the majority of southeast Wisconsin up and running with power, clean water and working industry
Just a bunch of blue collar Joe's who watch out for each other and keep everything running
This sounds dope. I imagine Chicago is a nuclear wasteland at the bottom of the map, and Milwaukee is just... Exactly the same as it is right now.
Yeah, that was basically the joke, since I grew up there
that's awesome, now I'm thinking Appalachia could be a great setting as well, with the climax being the second battle of Blair Mountain
Boy do I have a fallout game for you
no kidding, which one?
Fallout 76 is set in Appalachia and the story has some decent beats. A conflict between miners and the company that ends with violent suppression of labor features in one plot line, for instance. I think it was handled by a different branch of Beth than the mainline games.
oh wow, I didn't know that! I never played 76
I guess now the only thing that's left is to release a good Fallout game set in Appalachia lol
That's really cool!
You'll probably also appreciate that the villain was the Vault-Tec board of directors
Having used the information of all the vault experiments to make it so that they can basically live forever in their own personal supervault
Vault X
I am gifted with foresight
Sounds like Fallout: Tactics
Less brains being plugged into a super computer, more organ theft and human blood bags
It's always bugged me that the Union of Atomic Workers has been in the story since '97 as a high-tech power-armor using faction and Bethesda is still like "Hmm what do people like about Fallout? The Brotherhood of Steel? Let's shove them in to everything no matter how little sense it makes".
Yeah, it's such an interesting idea that there's just some guys who know how the tech works, but they're not weird about it
The main conflict with them is that they've settled into a comfortable place, they've never had to deal with a harder wasteland, so they don't really believe that the player needs any of their tech or expertise
They're not trying to keep people out, they think they can just offer safety and stability to everyone and it'll be fine
Not realizing that there are forces out there that might take advantage or even just try to take it away from them anyway