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this post was submitted on 08 May 2024
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Gonna keep it a buck: I haven't been happy or upbeat about this field ever since FPS turned its back on future-industrial weapons and aesthetic grime for "the seven-fucking-teenth iteration of the same-assed AK, M16, P90, and MP5 and fucking multicam"; and it only got worse when fighting games decided to go the battlepass route. I was a child of Quake and Unreal, and that just... Doesn't happen anymore. I spend more time in Minecraft than anything else at this point just because of how shit the dark pattern tactics have become in the genres that raised me.
Quake Champions and Quake live are still nominally active if you remember how to circle jump.
I never learned how to b2r but have ~300h between the two.
I go back to QL every so often despite no longer being able to remember how to movement in Quake (I was always heavier on UT due to the weapons and map aesthetics), but I never touched QC; always looked WAY too close to 'hero shooter' for me to be interested. Unreal Championship 2 did hero shooter ability mechanics in arena FPS way more tolerably than QC did from the gameplay I've seen of the latter. You can't imagine the things I'd do for a solid UC reboot.
I still just play doom. I recently played dusk which is kind of quake like but not really. It did a great job with the look and feel. I just stick to old stuff. Like doom or serious sam.
My comrade, this entire video is about ignoring that sort of game.
I see and feel your pain from the untimely death of Unreal Tournament 4.
however
Multiplayer is a scourge and the entire reason games are in this monetised live service mess, good riddance!!!! Quake and Unreal were both singleplayer games that got coopted!!!I amend myself, then: I was raised by Quake 3 Arena and Unreal Tournament 2004. Trying to go back to those single-players even in the moment when those were still popping actually never captured me; I get precious little out of shooting AI. Maybe when I was a kid clearing my way through Doom 1, 2, and Plutonia; but that was more 'practice for competing there' even then. Competition's been in my blood since MK2(and maybe inadvisably, I was introduced to that at the age of 6), so no cap hearing you say "multiplayer is a scourge, good riddance" sets my teeth on edge and makes me wonder if discourse with you on this subject is even worth the effort spent.
I don’t think it’s quite fair to say multiplayer games are the cause of things like ranking modes and battle passes and vbucks. Might as well say we took a wrong turn at high scores; quarters were the original mtx.
Oh so you're why the other person(different reply) is getting mad about people saying arcade games are MTX!!!! I see!
But look right, you can't really effectively monetise a single player game that way, it's always some kind of mmo thing no matter how they spin it. It's more that multiplayer has always been an instinct of devs it seems, and it can't coexist with singleplayer games healthily under capitalism when publishers could be bringing out a Battlefront II or an Apex Legends.
I was being a bit flippant with the arcade microtransactions thing. My point is really that multiplayer does not a priori mean capitalist degradation any more than any other thing existing in capitalism does. Pretty much every gacha game is single player to my knowledge.
I’ll be frank and say modern gaming has not captured my interest in at least a decade and continues to fail to do so. I don’t know anything about battlefront or apex legends. I won’t go as far as to say this is prescriptive of anything but I think it’s at least worth earnestly analyzing why this seems to be such a phenomenon now- call me lazy, I guess. It must go deeper than nostalgia. Plenty of games were bad when I was younger, still.