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submitted 6 months ago by Stoatmilk@hexbear.net to c/games@hexbear.net
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[-] daniyeg@lemmy.ml 25 points 6 months ago

the map. the appeal is the map itself. definitely an aspect of number go up, but mostly that maps are beautiful.

[-] memory_adept@hexbear.net 7 points 6 months ago

I think terrain is beautiful, I don't know about a mess of imaginary borders

Personally when I fuck around with the real world map, I get a city and pick which part has the Cthulhu cultists and then I have people roll dice

[-] daniyeg@lemmy.ml 14 points 6 months ago

terrain is nice, but it's always the same. simplified colored borders however tell your campaign's story in a simple glance. when you see your blob twice the size of that stupid ai you've had a beef for the past two hours it's satisfying.

[-] memory_adept@hexbear.net 6 points 6 months ago* (last edited 6 months ago)

always the same

Makes sense in terms of explaining why it's a core gameplay mechanic itself rather than just a line version of bases in rts

I guess a core appeal of using real maps to me in gaming has always been "let's find out what's REALLY under Cheyenne Mountain" stargate style

this post was submitted on 15 May 2024
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