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submitted 6 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

I forgot to post this yesterday because of life events. Anyway I played some Victoria 3 these past few days

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[-] nemmybun@hexbear.net 1 points 6 months ago

VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can't seem to manage.

I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What's the point of adding new stuff if you're not picking it up?

[-] JohnBrownNote@hexbear.net 2 points 6 months ago

3d fallout's shooting came from bethesda's weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it's a kludge but it's probably the most clever thing they did.

this post was submitted on 20 May 2024
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