25
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 20 May 2024
25 points (100.0% liked)
games
20534 readers
345 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you thought i would over
but really i'm over
Two correct opinions, carry weight and vats are both bad. My own preferred solutions are player.modav carryweight and just never using vats but bullet time mod sounds interesting.
vats exists because of the original games and the transition to 3D. the bullet time sounds like what they did in later beth games after losing the plot, and that sucks.
you're not supposed to pick every fucking thing up either lmao. you all having a hoarding problem isn't bad game design.
VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can't seem to manage.
I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What's the point of adding new stuff if you're not picking it up?
3d fallout's shooting came from bethesda's weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it's a kludge but it's probably the most clever thing they did.