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submitted 6 months ago by GuyWTriangle@hexbear.net to c/games@hexbear.net

I forgot to post this yesterday because of life events. Anyway I played some Victoria 3 these past few days

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[-] JohnBrownNote@hexbear.net 7 points 6 months ago* (last edited 6 months ago)

you thought i would jesse-wtf over

removing weights from all items (sorry Bethesda fans but I hate inventory management),

but really i'm jesse-wtf over

removing VATS in favor of bullet time

wtf-am-i-reading warf-wtf

[-] buckykat@hexbear.net 4 points 6 months ago

Two correct opinions, carry weight and vats are both bad. My own preferred solutions are player.modav carryweight and just never using vats but bullet time mod sounds interesting.

[-] JohnBrownNote@hexbear.net 4 points 6 months ago

vats exists because of the original games and the transition to 3D. the bullet time sounds like what they did in later beth games after losing the plot, and that sucks.

you're not supposed to pick every fucking thing up either lmao. you all having a hoarding problem isn't bad game design.

[-] nemmybun@hexbear.net 1 points 6 months ago

VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can't seem to manage.

I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What's the point of adding new stuff if you're not picking it up?

[-] JohnBrownNote@hexbear.net 2 points 6 months ago

3d fallout's shooting came from bethesda's weird ass rpg gameplay hit to have a chance to roll to hit system, and vats was there as a branch to the people they figured might not want to play a realtime shooter. it's a kludge but it's probably the most clever thing they did.

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this post was submitted on 20 May 2024
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