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[-] wahming 2 points 5 months ago

Until the next time they try to revoke the license, you mean?

[-] Tim_Eagon@dice.camp 13 points 5 months ago
[-] wahming 6 points 5 months ago

There's no revoking the OGL either. That didn't stop them from trying.

[-] HubertManne@kbin.social 11 points 5 months ago

the writing of the ogl was a little loose with that which allowed them to try. orc was made to fix that.

[-] wahming 3 points 5 months ago

Source? That was not my understanding of the OGL. It guaranteed a perpetual license to users, and there is no legal precedence for such a revocation. That didn't stop them from trying to bully everybody into submission. What reason is there to think any other license would make a difference? It's not about the chances of them winning, it's about the legal trouble and bills they can cause. I'm not sure why anybody would trust hasbro / wotc after that fuckup, regardless of their promises.

[-] eerongal@ttrpg.network 3 points 5 months ago

The text of OGL 1.0a does not say that its irrevocable, and that was the big problem. It does say perpetual, but not irrevocable, and that was where the supposed crux of the argument came in. That said, during the OGL debacle, i saw it pointed out that the legal licensing definition of "irrevocable" was decided in court years after the ogl was written. I know the original writers of it had come out and said that they had intended it to be irrevocable, though

[-] bionicjoey@lemmy.ca 2 points 5 months ago

Big team of lawyers beats moral high ground every time. The law is pay to win.

[-] malin@dice.camp 2 points 5 months ago

@wahming @HubertManne
The ogl and orc use unintelligible language, and have little legal precedent for rulings.

CC licences have neither problem.

[-] HubertManne@kbin.social 1 points 5 months ago
[-] malin@dice.camp 1 points 5 months ago

@HubertManne @copacetic @wahming @Tim_Eagon
Not sure what to tell you, except read aloud, and notice which one asphyxiates you.

[-] HubertManne@kbin.social 2 points 5 months ago

https://en.wikipedia.org/wiki/Open_Game_License

Linda Codega, for Io9 in January 2023, reported on the details from a leaked full copy of the OGL 1.1 including updated terms such as no longer authorizing use of the OGL1.0. Codega explained that while the original OGL granted a "perpetual, worldwide, non-exclusive license" it also included language around authorized versions of the license and "according to attorneys consulted for this article, the new language may indicate that Wizards of the Coast is rendering any future use of the original OGL void, and asserting that if anyone wants to continue to use Open Game Content of any kind, they will need to abide by the terms of the updated OGL, which is a far more restrictive agreement than the original OGL".

basically their lawyers combed through and thought they found a way around it. ORC was cleaned and and to make it clear that is not possible has this:

b. Modifications. This ORC License may not be amended, superseded, modified, updated, repealed, revoked, or deauthorized. Neither You nor Licensor may modify the terms of this ORC License; however, You may enter into a separate agreement of Your own making provided such agreement does not seek to modify the terms hereof. This ORC License does not, and shall not be interpreted to reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this ORC License.

[-] Kichae@lemmy.ca 2 points 5 months ago

They don't control the ORC. They can't even LARP revoking it, unlike the OGL.

this post was submitted on 23 May 2024
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