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submitted 5 months ago by LaGG_3@hexbear.net to c/games@hexbear.net

lonk. Looks cute - I like the return of the Link's Awakening remake toy aesthetic. Hope this doesn't turn out kinda mid, like I heard that new Princess Peach game was.

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[-] LaGG_3@hexbear.net 13 points 5 months ago

Also, this feels like 2d-style Zelda borrowing from the more open-ended "toolbox" item/ability design of TotK and BotW.

[-] b000rg@midwest.social 6 points 5 months ago

I was disappointed thinking they were gonna re-use ALTTP's map again, but the previews they showed after the trailer actually made it look like a much more diverse world this time around, so I have hope.

[-] peppersky@hexbear.net 5 points 5 months ago

and don't forget they also made a 2d zelda prototype to test out mechanics for botw all the way back then, which this seems to be somewhat of an iteration on.

im really a pretty big fan of nintendos approach with these games: TotK feels not only free-form in how you play it, but also in how it was made, like they let the designers just experiment and play with their game before it had to become just another legend of zelda game. like when they tested the game they probably just noclipped out of caves and dungeons and then had the genius idea to just add that to the game as a mechanic. this is how one-person indie devs are supposed to make games, not triple-A companies making hundred million dollar games. although admittedly this is certainly not a philosophy they apply to their other games, the mario parties and the like are certainly produced on an always-running assembly line.

[-] LaGG_3@hexbear.net 4 points 5 months ago

the mario parties and the like are certainly produced on an always-running assembly line

And they still can't just make a new F-Zero agony-acid

this post was submitted on 18 Jun 2024
24 points (100.0% liked)

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