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smuglord

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[-] context@hexbear.net 40 points 5 months ago

(or even choose crops other than "crops")

it's pretty convenient having a monoculture that's fungible for all your basic needs

corn-man-khrush food

corn-man-khrush livestock

corn-man-khrush alcohol

corn-man-khrush fabric

[-] T34_69@hexbear.net 29 points 5 months ago

anakin-padme-2 You're talking about beanis, right?

[-] keepcarrot@hexbear.net 17 points 5 months ago

I think it would be dope having either re-fertilising fields or crop rotation or something. Different nitrite levels, acidity etc. The pollution mechanic is also single note

[-] HakFoo@lemmy.sdf.org 10 points 5 months ago

There's a case that can definitely be made for simpler models for economies and pollution. You get too detailed and the fun factor drifts-- there's too much to manage.

I tried Civ 6 recently when it was like $3 and found myself foundering even though I had plenty of playtime with the first one back in the 386 days-- too many new mechanics.

[-] keepcarrot@hexbear.net 9 points 5 months ago

This is definitely the game that does (become unfun through too much detail) that a lot, but it lets you turn off each mechanic that has been introduced. Real W&Rheads play on "realistic mode", which means you have to import labour, gravel, concrete, pave roads etc etc. I generally don't because um.

[-] Edie@hexbear.net 8 points 5 months ago* (last edited 5 months ago)
this post was submitted on 22 Jun 2024
140 points (100.0% liked)

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