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Linux overtakes macOS users on Steam thanks to Steam Deck
(www.gamingonlinux.com)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
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Original /r/linux_gaming pengwing by uoou.
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And yet some developers decide to pour over resources to make a MacOS native port over a Linux port
People who buy Macs probably have money and are willing to spend it.
...it their money aren't already gone for a 999$ monitor stand.
SteamDeck buyers on the other side...
@emergencyfood @UnaSolaEstrellaLibre I would spend money on a great Linux laptop that could game at 1440p max settings but I have not found the one, yet. Any recs?
The framework laptops are pretty good from what I hear. If I get to the point I need a laptop, I'll look closer at those.
A quick search suggests System76 might do the trick.
I've had a terrible time with them. The laptops all have the same issue with the hinges.
In that case consider Lenovo Legion series. Not made specific for Linux, but I've had good results with them.
SteamOS isn't a community project. It's a corporate project. It's just that Valve themselves aren't even pushing for native SteamOS games. There was an interview once with one of the SteamOS guys who merely said in passing during an interview that native games are better but that remark was lost in pretty much all reporting. Even developers of games based on Unity don't care to export Linux builds because Windows builds work just fine (until they don't because a Proton update breaks something).
A mac port gets you mac users.
A linux port barely gets you more linux users because proton exists.
Apple's new porting helper is nothing but Wine + D3D to Metal wrapper + Rosetta x86 emulation.
I use both and I can tell you that is rare. Mac gaming is trash.
Well, they probably use Macs.
Quick search shows only like 30 of developers as a whole use Mac's and I'm sure share is lower there because I know plenty of devs using macbooks that are running Linux or Windows. If we are talking game developers as a whole then that percentage of osx devs is far far smaller than the general usage. Windows using devs still dominate as a whole, Linux is not far behind, MacOS is a very vocal yet, smaller in reality group.
We don't bother with Linux ports anymore, instead they just added directX and win32 application support to Linux so it can just run the native Windows application.