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[-] SorosFootSoldier@hexbear.net 43 points 4 months ago

I wonder if the guy behind dark souls feels some regret spawning an entire generation of G*mers insufferable about difficulty in their games.

[-] radiofreeval@hexbear.net 22 points 4 months ago

I doubt it, the way any fromsoft game is made more or less prevents the addition of an easy mode because everything is carefully balanced and tuned around the current difficulty.

[-] Nachorella@lemmy.sdf.org 25 points 4 months ago

That's just nonsense, though. Nothing about how the game is made prevents modifying the difficulty. There are mods that make the game easier, there's nothing inherent to any fromsoft game that prevents the addition of an easy mode.

It doesn't matter how it's "balanced" because it's a purely subjective thing, everyone has different abilities and the difficulty can never be perfectly tuned around each individual.

[-] AlpineSteakHouse@hexbear.net 5 points 4 months ago

There already is an easy mode, it's called leveling up, summoning co-op, and getting better gear.

You're not just asking to make the game easier, you're saying you don't want to spend any time or effort to make that happen. The game is based around spending time and effort to overcome challenges. You do not want to engage with the games core mechanics and that's fine, but don't blame the game. I say this without judgment, just watch a playthrough and then explore the world with cheat engine.

[-] Satanic_Mills@hexbear.net 23 points 4 months ago

Imagine being unironically pro-grinding.

[-] Frank@hexbear.net 13 points 4 months ago

It's the nature of the game. Elden ring has fail-forward levelling. Eith you beat the boss, or you accumulate xp beating your head against the boss until you win. And a lot of it is about building knowledge - learning enemy attack patterns, figuring out which weapons and spells work against which enemies

What i get from most complaints about Souls games is people don't actually want to play souls games. Maybe they think they do, but there seems to e a misunderstanding of what the core gameplay of souls games is and how they work. Like people look at them and think that if it weren't for the inaccessible combat then souls games could be played like Skyrim or Mass Effect. And that's not the case. There are very very few, very austere quests. There's almost no dialogue. Character development, such as there is, is mostly implied.

Combat is pretty much the whole game. If you weren't being seriously challeneged by the enemies you could beat the game in, idk, two hours maybe if you knew where to go? You need to beat two bosses, then one boss, then one boss, then the game is over.

[-] radiofreeval@hexbear.net 7 points 4 months ago

Grinding is when I don't jump from boss to boss, one shotting all of them. The more you force me to explore or learn move patterns, the grinder it is.

[-] Nachorella@lemmy.sdf.org 4 points 4 months ago

No one says that. I played through Elden Ring, I died a lot, I loved it. I thought it was generally fair and rewarding. I still think it should have a difficulty option because that's not going to be everybody's experience and it wouldn't affect mine or yours if it did have it as an option.

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this post was submitted on 06 Jul 2024
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