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submitted 2 months ago* (last edited 2 months ago) by Goadstool@hexbear.net to c/games@hexbear.net

Maybe you should google how to think for yourself, mother fucker

*I'm not talking about MMOs by the way, y'all don't wanna see my fully unhinged, a-guy - tier rant about that fundamentally misguided genre of WoW-clones

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I'm going through a terrible time and am feeling compelled to share my aggressive thoughts angery

Meta-gaming is a fucking blight, death to America

kiryu-slam

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[-] axont@hexbear.net 7 points 2 months ago* (last edited 2 months ago)

Yeah and it also comes down to your DM and how much of a combat focus they have. Back when I was a GM for shadowrun my players were encouraged to meticulously plan every combat encounter, sometimes so well they didn't have to fight at all. That's always fun.

[-] barrbaric@hexbear.net 5 points 2 months ago

For sure, I'm running a cyberpunk game right now where they've cleared most missions without getting caught, and every time they've gotten into a firefight has been a disaster ending with someone on death's door. If anything, the combat-oriented solo (who got killed by a lucky headshot) feels underpowered in that game.

[-] PaulSmackage@hexbear.net 4 points 2 months ago

I would always push my players to stake out a place before they would infiltrate it in Shadowrun. Hey, maybe they would luck out and find a rotation schedule for the guards?

this post was submitted on 20 Jul 2024
91 points (87.6% liked)

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