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submitted 4 months ago* (last edited 4 months ago) by doublepepperoni@hexbear.net to c/games@hexbear.net

I rarely play anything from the past 5 years but when I do there's a noticeable difference in how the games are rendered compared to up until the early PS4 era. Transparent voluminous materials like hair or foliage have this fuzzy pixelated look to them, and there's a lot of rasterisation that looks like it's being rendered on the Sega Saturn. Then there's tons of odd shimmering going on everywhere, and I'm not sure if it's due to dynamic resolution scaling, ambient occlusion or dynamic reflections

Overall games don't look quite as sharp and defined as older games though they simultaneously have lots more detail. It's weird

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[-] Cowbee@hexbear.net 3 points 4 months ago

Devs push graphics beyond their reasonable limits in some weird arms-race.

Hollow Knight, Celeste, hell even Cruelty Squad all look amazing in their own ways. Graphics need to be smarter, not harder to process.

[-] ashinadash@hexbear.net 3 points 4 months ago

To me the most prominent example is the start of this generation: when the PS5 and Series X came out all the games were like 4k and 60/120, but once games targeted that hardware it became joever. Jedi Survivor at like 792p FSR and sub 30fps.

[-] Cowbee@hexbear.net 3 points 4 months ago

Every time, haha. I miss the old days where devs pulled clever tricks, or outright didn't increase fidelity due to the hardware, not trying to push only photorealism for every game.

[-] magi@hexbear.net 4 points 4 months ago

The push for photorealism has been to the detriment of everything else sadly.

[-] Cowbee@hexbear.net 3 points 4 months ago

Depressing, really. Art style over gritty realism any day.

[-] magi@hexbear.net 2 points 4 months ago

Ikr Unique world spaces over everything looking like reality.

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this post was submitted on 22 Jul 2024
53 points (100.0% liked)

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