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this post was submitted on 05 Aug 2024
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I played Skyrim up until the quest where you had to unite the leaders of the warring factions. I got bored, haven't picked it up since. This play through was this year in 2024, it was the anniversary edition, first time I had played it. The combat is boring, the armor got too good too fast, and it wasn't a challenge, so then go back to story, the story is not good either. Just not a fun game, no reason to keep playing.
They should have enforced a much more rigid class system, warrior, ranger (or thief), or spellcaster, and not allowed you to be anything you wanted. Elden Ring suffers the same, you can start as any class, but become anything you want. It defeats the purpose of class based systems. Also, there should have been much more armor and weapons choices for each of the classes.
Path of exile excels at class based choices and goes even further with ascendancy, so much more replay value.
A big part of all good fantasy games is the specialization and discovering new gear, abilities all the time, and fighting bad guys, not running around all the time doing boring quests, and then fighting boring dragons.
I do not disagree with any of this, true as fuck. Unlike in life, Skyrim's abolishment of the class system was a disaster. Like Todd didn't even get why specialisation existed before.
You claim to be a comrade, but you are upset when the class system is abolished, curious.
Reactionary video gaems need their class systems to function ok
The stated reason was to simplify the design and make it easier for players less familiar with the genre to understand. Honestly, not as much of a failure from that perspective.
"I am going to remove all the complexity" ended up being pretty profitable. It kind of sucks though, like yeah creating a class in Arcanum or whatever is convoluted, but they threw out everything.
I have to use Requiem to make the combat interesting and the good gear challenging to acquire, doesn't really help with the story though