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this post was submitted on 12 Aug 2024
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The example of the Mortal Kombat developer really seems more like employee mistreatment rather than a problem with depicting ultra-violence itself. Nobody should be forced to look at gore for their job. Mortal Kombat fatalities are not "realistic" by any stretch anyways, no idea why they felt the need to go the "extra mile" there.
On the consumer end, I would say the context and framing of violence matters much more than the degree of brutality or the detail of its depiction. If I play an RPG Maker game where a pixel guy walks out of frame and then I hear a gunshot followed by the sound of a puppy whimpering, that will impact me much more than seeing Scorpion rip out Sub Zero's heart and then burn him alive. Or the infamous Fullmetal Alchemist example where the dad fused his dog and his daughter together, not graphic in the slightest but it was and is a genuinely haunting scene. Meanwhile, nobody is actually traumatized by going on a murderous rampage in GTA San Andreas or playing MK9 as a 14-year-old.