[-] UmbraVivi@hexbear.net 12 points 1 day ago

That comment came off as more confrontational than intended mb

[-] UmbraVivi@hexbear.net 29 points 1 day ago* (last edited 1 day ago)

ban people for disagreeing with them

This phrase is my personal pet peeve. The mods then weren't great but they didn't ban people because they hated disagreements as a concept, they wouldn't ban you if you disagreed with them on your favorite pizza toppings or about the best Star Wars trilogy.

They banned people for the substance of their opinions just like the hexbear mods do. Hexbear mods will ban zionists not because they can't stand anyone who disagrees with them, but because they can't stand zionists. Let's not pretend like hexbear welcomes opinions from the entire political spectrum. We just differ from the r/cth mods in what exact opinions we deem banworthy.

Edit: To be clear I do not think this is a bad thing. I support the mods banning people with terrible opinions.

[-] UmbraVivi@hexbear.net 40 points 4 days ago

Generative AI is not an inherently evil technology. If I had any trust in Western institutions whatsoever I wouldn't have as much of an issue with it.

[-] UmbraVivi@hexbear.net 50 points 4 days ago

Oh, you're a gamer? Name every racial slur smuglord

[-] UmbraVivi@hexbear.net 28 points 4 days ago

as a former Asian kid

Are you a hispanic kid now

[-] UmbraVivi@hexbear.net 42 points 4 days ago

If I post like this when I'm 40 I expect one of you to put me down swiftly and decisively.

[-] UmbraVivi@hexbear.net 31 points 5 days ago

Children will make any LLMs their bitch. They are creative, ruthless and not cooperative learners. Within 5 minutes your chatbot won't be able to say anything but peepeepoopoo.

[-] UmbraVivi@hexbear.net 29 points 5 days ago

What I've seen people suggest is that Cuomo is gonna launch an independent campaign and votes being split between Zohran and Cuomo is gonna allow for a Republican victory.

[-] UmbraVivi@hexbear.net 7 points 6 days ago

Actually it refers to Semen Collection, the most prestigious special forces unit of the IDF

[-] UmbraVivi@hexbear.net 115 points 1 month ago

The thought that I could one day have a stroke and lose my mental faculties like this is scary ngl. Fetterman still being in a position of power is a failure of the system at this point. I'd feel bad for the guy if he wasn't a rabid genocide supporter.

[-] UmbraVivi@hexbear.net 134 points 2 months ago

Quoting myself:

Musk has literally zero redeeming qualities. He might be the worst person alive in every possible aspect. He's despicable from a moral standpoint, hideous to look at, an awful public speaker, tediously unfunny, not personable in the slightest, dumb as a brick and obnoxiously whiny. I am not exaggerating, he might be The Worst Guy Ever. It is incredible just how much he sucks.

This useless Apartheid Andy steps into a government position and immediately sets the collapse of the American empire into overdrive. His sheer oafishness causes a 71% drop in perhaps the most overvalued company of all time. And when push comes just within vague proximity of shove, he immediately quits.

I know there is no such thing as meritocracy but Musk is so awful at everything he does, so horrendously incompetent, there are so many ghouls with rich parents who are just as sociopathic but way smarter and more persistent than him, how did this absolute fucking idiot become the richest man in the world?

Donald Trump is funny. Peter Thiel doesn't embarrass himself on stage every week. Asmongold knows how to play Path of Exile. Adolf Hitler was a good public speaker. Benjamin Netanyahu doesn't crumble at the slightest bit of pushback. JD Vance can laugh at a joke about himself. Elon Musk fails at all of these aspects while sucking just as hard in every other way.

And then, somehow this unbelievable loser is a sex pest who pressures women to have his kids but doesn't even get laid in the process. Oh, you got this attractive 25-year-old right-wing grifter chick pregnant... but you didn't have sex with her? If he was paying these hot women to let him knock them up the natural way he'd still be a gross creep, but my primitive male brain would be able to relate on some level. But no, he's paying them exclusively so he can mail them his fucking sperm and become a deadbeat dad to another abandoned child.

Why is he like this? What the fuck is wrong with this man? All the other tech oligarchs have some level of competence, how is Musk so horrendously awful, pathetic, weak, obnoxious, useless and despicable in every conceivable way? How is this wannabe-hitlerian boer the richest man in the world?

1
submitted 7 months ago* (last edited 7 months ago) by UmbraVivi@hexbear.net to c/askchapo@hexbear.net

My hot take has been for a while that the term "psychological horror" as people use it doesn't actually mean anything and people just use it to say "Horror I like/Horror I think is well done". If you look on Steam, pretty much every horror title also has the "psychological horror" tag so while a clear definition might exist somewhere, the term is muddied to no end.

So I wanna ask what you think the term includes and what it doesn't, maybe we can crowdsource it.

Out of this list of horror or horror-adjacent games/franchises/movies, which would you classify as "Psychological horror" and why? And just as importantly, which would you say aren't psychological horror? If you can't come up with good reasons, answering purely based on vibes is also valid. You don't have to categorize all of them, only those you have an opinion about.

Games:

  • Ao Oni
  • Doki Doki Literature Club
  • Outlast
  • Lisa
  • Omori
  • Resident Evil
  • Five Nights At Freddy's
  • Outer Wilds
  • Pathologic
  • BioShock
  • The Coffin of Andy and Leyley
  • Limbo
  • Sally Face
  • SOMA
  • The Binding of Isaac
  • Needy Streamer Overload
  • Ib
  • Silent Hill

Movies:

  • Saw
  • The Cabin in the Woods
  • It Follows
  • Martyrs
  • Coraline
  • Get Out
  • Midsommar
  • Blair Witch Project
  • All Quiet On The Western Front
  • It
  • Silence of the Lambs
  • A Quiet Place
  • The Shining

The list is very broad on purpose. If you have anything else you would confidently call psychological horror, feel free to mention it.

[-] UmbraVivi@hexbear.net 126 points 1 year ago

Fontana police did not return an email seeking comment. Three of the involved officers remain employed with the department. One other officer has retired.

This is why you can't make the "bad apples" argument. The fact that the department still tolerates them shows that they're all rotten.

40
submitted 1 year ago* (last edited 1 year ago) by UmbraVivi@hexbear.net to c/chapotraphouse@hexbear.net

Step 1: Learn Spanish

Step 2: Become a medium

Step 3: Move to Argentina

Step 4: Have a seánce with Javier Milei

Step 5: Tell him his dogs think that in order to truly free the markets, the means of production must be nationalized

Step 6: Tell him to stop dating his sister

Step 7: Communism has won

12
submitted 2 years ago* (last edited 2 years ago) by UmbraVivi@hexbear.net to c/games@hexbear.net

In my subjective opinion, Stellaris' biggest issue is the lack of resource scarcity. The infinite abundance of resources means that there isn't much to fight over for most of the game, it means individual colonies will matter less and less as the game goes on and it often leads to games stagnating until a crisis shows up.

Wars are fought over resources, over material gains, and in Stellaris it rarely feels like that. I rarely feel compelled to go to war with another empire because between megastructures, ecumenopoli, habitats and ring worlds, i can generate infinite resources regardless of how many planets and systems I control. This wouldn't be as much of an issue if Stellaris had victory conditions outside of military victory, if you could win through diplomacy, science, faith or whatever like in Civilization, but with how the crises are designed, it's very apparent that you're supposed to win through combat. But wars don't feel "organically incentivized" to me a lot of the time, if that makes sense. I don't feel like I have much to gain from going to war, I just do it because that's the only way to make the game end.

I think the game would be more exciting, dynamic and strategic if colonies and system resource deposits had a limited amount of minerals, food and energy you could extract from them before their output greatly decreases.

That way, there would be a much bigger incentive to fight over colonies, especially in the lategame. Because when you have 20 colonies in the lategame, one more or less doesn't matter all that much, but when only 3 of these colonies are still running at full capacity, suddenly that one untapped planet becomes much, much more valuable. It would cause conflict much more organically, as eventually the exploitable galaxy gets smaller and smaller until there is only one last empire standing. While the crises are cool (and I don't think they should be removed), I think they are a very clunky way to force conflict, and it would be much nicer if the endgame was instead determined by the friends and enemies we made along the way rather than an outside entity randomly entering the playing field so you have to actually fight someone.

This is, again, subjective, as I'm sure a lot of people specifically enjoy Stellaris for its chill, relaxing pace that allows you to watch youtube on your second monitor while effectively playing stardew valley in space. I enjoy that aspect of it too sometimes, but still, it eventually always falls short for me. Wonder what you folks think about this.

Edit: I realize that this would be way too fundamental of a change to ever realistically make for the devs or a modder, as you would have to basically re-design and re-balance everything from scratch. This is purely theoretical.

8
submitted 2 years ago by UmbraVivi@hexbear.net to c/games@hexbear.net

I haven't played Dead by Daylight in a long time but I just read up on the new killers that have released since I stopped and I just have to share this.

DbD was never known for its great writing, but their previous OCs were, I'd say, competently written usually. But this one, the "Skull Merchant", has the most amateurishly bad backstory I have ever seen in a decently successful game and I am genuinely baffled as to how this could happen.

READThe self-made millionaire Adriana Imai came from a humble home in Fortaleza, Brazil. Her father, Seita, moved to Brazil as a young man, hoping to see a side of the world completely different than his hometown in Hokkaido. A talented illustrator, he spent his spare time designing colourful characters and worlds.

While sketching patrons of a local jazz club, he was approached by Belinda, the owner, to work on a logo. What began as a business partnership soon became a romantic one, and within a couple of years, Adriana was born.

Adriana excelled in all facets of education. A house full of art and music honed a brilliant mind, and her intelligence was only exceeded by her obsessive drive to be the best. While scoring at the top of every class, she was often on the receiving end of disciplinary action due to her overly competitive, and sometimes violent, nature during schoolyard games.

Adriana’s mother did her best to keep her on the right track, but her father was increasingly absent as his own obsessive drive ramped up: Adi Valente, a manga about a young girl who saves and protects the weak with her quirky robot companion. Despite working long hours at a canning facility and writing his manga in his spare time, he somehow managed a little time every night to share his wild and highly imaginative illustrations with his daughter.

By middle school, Adriana was courted by a fancy private school due to her high performance, and, needing money, Seita spoke to publishers about his unpublished manuscripts. He managed to find a small local publisher to carry Adi Valente, but it meant more work than he could handle. He eventually lost his job at the cannery, giving him more time to develop and illustrate his series.

Adriana loved the manga, but the family was forced into hard times.

In her final semester, Seita requested higher royalties, but the publishing company went into administration and decided to cut the series. No longer able to afford the school fees, Adriana was pulled out of the elite academy where she was at the top of her class. Belinda was able to negotiate her graduation, but another student was able to take her place at the head of the class. Adriana was furious. On summer break, she learned everything about her rival: where he lived, where he hung out, what he liked to do in his spare time, what he listened to, what he watched, everything. She even stalked him on his way home one late summer evening and considered the myriad ways she could ruin his life. But, in the end, she did nothing, though something awakened within her and she felt like the anti-hero in a new story her father had been exploring.

Seita retreated further into himself and began producing this newer, darker manga, inspired by his visions and nightmares. A manga about a woman who hunts and guts the weak in a nightmarish realm with drones made of salvaged skulls and bones. But unable to sell this manga, Sonhadores Sombrios, the family became solely reliant on Belinda’s income.

Adriana, looking for ways to make her own money, started a website dedicated to the world of Brazilian manga. It became a runaway success and significant advertising dollars started to roll in. She realized she had no real interest in writing for it, though, so she convinced other kids to write for it for free while the money flooded in. The second she got an offer she sold the site and never looked back.

Proud of her accomplishment, she came home to show her parents the cheque. She never got a chance to show her father, though. He walked out the door that morning, never to return, leaving only a stack of unpublished manuscripts about The Skull Merchant mercilessly hunting those she deemed worthy of her efforts.

To help her mother, Adriana began to study at the library, teaching herself investment and economics, and soon tripled her money. By the age of 18, barely with a high school degree, she had already become a self-made millionaire. As stories of this investment wunderkind spread across Brazil, more and more doors opened for her.

Before long, she had the kind of money that allowed her to buy small companies—companies that she would gut, replace with non-union workers, and sell at a profit. The only breaks she took from her corporate obsession was to pore over her father’s manuscripts, trying to understand this chilling world he had created.

By her mid 20’s, she was regularly flipping companies. While finalizing on a real estate firm, two members of the board moved to block the sale, pointing to the trail of hollowed-out husks she left in her wake. Adriana was frustrated. It took her weeks to find out who the holdouts were, but once she did, she thought about how it would feel to hurt them.

She learned everything about the directors. Stalked their every move. Manipulated them into attending a conference in Switzerland. And, while on retreat in the Alps, she made her move. Inspired by The Skull Merchant, and feeling something within demanding expression, she tracked them with a prototype drone, and brutally dismembered them with a cruel two-bladed weapon. The rush of emotion and adrenaline was unlike anything she had ever experience before. And the company was hers!

Thus began an unsettling cycle. Swoop in on a business, destroy anyone standing in her way, and gut the company for maximum profit. She targeted companies with larger-than-life CEOs and hoped one would present a challenge. None ever did. They just ‘disappeared’ unremarkably.

An aggressive manager of a fireworks company, known for his “survival tours,” was her last target, right at home in Brazil.

Survival tours… a perfect cover.

Adriana lured him to a decommissioned airship hangar.

The hunt started at dawn and went the distance, with her still tracking him well into the evening. Locating him, she used one of her drones to direct him to a dead end, when a pair of kites suddenly appeared on camera, and the feed died. Her face hardened. Her eyes widened in disbelief as she slammed her laptop shut and charged to where the drone had crashed. There she found her prey reaching out to someone in the growing dark for help.

Witnesses.

Not part of the plan!

Without a second to lose, she plunged her blade through his stomach, exposing meat, bone, and a dying heart. The vitiated body staggered left and right, sending a shower of red over the green foliage. As her victim collapsed with a thud she turned to the young witnesses. Wrong place, wrong time. They broke into a sprint. She gave chase, her blades thirsting for more blood. The lush green of the trees melted into a thick black fog. Real life warped into something like Sonhadores Sombrios. A sick grin crept across her face as she rushed forward to begin a new chapter in her life.

0
submitted 3 years ago* (last edited 3 years ago) by UmbraVivi@hexbear.net to c/technology@hexbear.net

Tesla is building a humanoid robot to do manual labor and this is up there with his idiotic hyper loop projects in being a perfect example of his insane obsession with form over function because FuUTuRee.

Proposed tasks for the product are ones that are "dangerous, repetitive and boring", such as providing manufacturing assistance.

This week, Mr Musk told investors the humanoid robot's first application would be at a Tesla plant "moving parts around the factory, or something like that". But in the future, he sees it helping solve labour shortages.

Tesla Bot will measure 5'8" (173 cm) tall and weigh 125lbs (57 kg) [...] and have a carrying capacity of 45 lb (20 kg).

Elon thought to himself "wow wouldn't it be like really futuristic if we had humanoid robots working in our factories" and then decided that was a good idea. We have thousands, thousands of machines that can do repetitive, boring tasks like these better than any human ever could. There is literally no practical reason to confine your machine to human form, which is absolutely not optimal for pretty much anything.

2 legs are stupidly impractical, they make you slow and incredibly easy to push over compared to something with 4 legs, let alone something with wheels. Even just walking is a balancing act. 2 legs are the reason this billion-dollar-punchline can only carry a pathetic 20 kilograms.

The only, and I mean the only reason this is done is because it looks futuristic. In practice, it's a massive step backwards and it will make any work place perform worse than without them. Elon doesn't want "machines", those don't look like the future, he needs "robots". Robots which are, in practice, just humans but worse.

0
submitted 3 years ago* (last edited 3 years ago) by UmbraVivi@hexbear.net to c/anime@hexbear.net

I played 8 hours of the Steins;Gate VN and it started out really interesting but after a while it just became aggravating to no end.

Like holy moly does this VN hate women. It feels like it was written by a fucking pick-up artist.

Mayuri is an immature, borderline infantile 16-year-old girl and Rintaro treats her like shit. He constantly puts her down, dismisses what she says and uses food she buys (which she cares about a lot) for whatever he wants at the moment. There was that one scene where he literally made her cry by eating some of the food she just bought.

And the consequences? Nada. Next scene she's back to "Okarin :D". Throughout my entire playtime there was not a moment of consideration for how Rintaro's treatment of her would affect her in the long-term. No matter what he says and does, she loves him and forgives everything basically immediately.

Kurisu is almost even more infuriating, she's leagues more competent and capable than Rintaro is yet he constantly puts her down, calls her nicknames she doesn't like, literally molests her the very first time they meet and what is her reaction? The most generic tsundere behavior I've ever seen. At one point he literally shouts at her to the point of tears and again, exactly zero consequences. She falls in love with him because I assume this was written by a redpill dude who believes that the more you treat women like shit the more they will want to have sex with you.

It's incredible. Not one, not a single moment of consequences in EIGHT HOURS. If you want a protagonist who's an asshole, fine, but show that you acknowledge that what he's doing is bad. Don't fucking reward him for it. Fucking Rick & Morty manages to do this.

It's just baffling to me that it has so many glowing reviews, especially cause the "mystery" sucks ass. After reading the synopsis there are exactly 0 plot twists, it's all exactly what it seems like on the surface. Yes, there is a secret organization. Yes, it is time travel. Everything is the most obvious explanation you could think of. Who lives and who dies is decided by who the protagonist wants to fuck the most.

I'm super disappointed because I was really intrigued by the first chapter and how the plot shaped up to be. But then the trashy behavior of the protagonist just kept going, and all the other characters just kept putting up with it. And like, if it has not been adressed at all in the first 8 hours I have no reason to believe it ever will be. Fuck this shit.

Edit: Also shoutout to the future dystopia being a communist regime which abolished railroads. :yea:

Edit 2: Oh I forgot to mention how Rintaro and Daru keep Kurisu in line by blatantly sexually harassing her and making her uncomfortable until she folds, and this is framed as a clever tactic.

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UmbraVivi

joined 4 years ago