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submitted 2 years ago* (last edited 2 years ago) by UlyssesT@hexbear.net to c/games@hexbear.net

I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

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[-] Metalorg@hexbear.net 1 points 2 years ago

Sim City 4 has the player actively valuing rich residence over poor ones and they have to set taxes lower for rich residents.

[-] jabrd@hexbear.net 1 points 2 years ago* (last edited 2 years ago)

There’s a similar class system element in one of my favorite city building games, Foundation, where higher level citizens need more luxury goods and better property values to be satisfied compared to the low level serfs that you can pretty much exploit to your pleasure as long as you have a strong church presence. I love it though, it’s an interactive peer into the political economy of the feudal period. The end game is the beginnings of a proto-capitalist society and I’ve seen complaints from players online that it’s nearly impossible to manage the logistics of the economy after that point but that’s great because in real history this creates the need for bureaucracy to manage those logistics rather than relying on a centralized power figure like under feudalism. It’s a really fun little educational tool in its own way. Honestly my biggest complaint is that the game is fully gender neutral for which jobs you assign the peasants too which I feel like is a miss if you’re trying to show how the economics of the medieval period worked. Maybe the creators aren’t being that intentional tho

It’s funny in both situations the games correctly display the horrifying economic stratification present in our economic systems but because the Sim City devs live under liberalism their brains are drenched in liberal ideology so they see these disparities as either good or “unavoidable” but either way immutable and natural to how economics should work

this post was submitted on 08 Jan 2022
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