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this post was submitted on 02 Sep 2024
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Exactly. Going really in depth and introducing gamified elements of realism for a single system can really only be done when it's either the focal point of a game or at the very least an actually high priority pillar of a broader game's mechanics.
Meanwhile Star Citizen wants to have all these in depth side systems each at a level of completion that would justify an entire game, but they can't even get their actual high-priority gameplay pillars like ship movement or FPS combat or even just the game itself being playable and stable to work good enough for a game despite having been hacking away at those issues for twice as long as even other notoriously long AAA projects took. They've had an infinite money fountain keeping them afloat and they just haven't done shit with it because their leadership is so incompetent that even though they could have hired a small army of devs for every single in-depth simulationist sub-game they wanted they have instead completely failed to outdo even a shitshow like Starfield in areas like actually having mechanics and gameplay and also an actual game.
Like how are Chris Roberts and his lackies less competent than Todd "vapid dipshit and notorious micromanager who has to personally sign off on literally everything" Howard?