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submitted 2 months ago* (last edited 2 months ago) by UlyssesT@hexbear.net to c/games@hexbear.net

The most immediate example I can think of was called "Subverse," which was directly advertised as some sort of anti-SJW (I think it was called that at the time because woke/DEI weren't quite in common use yet) awooga pandering game where you played some boring ego insert that had a space harem that marked as many safe dopamine boxes for boring nerds as possible to pander to freeze-gamer gaters and cater to their cooming needs.

The game was boring. Full stop. It was boring. The gameplay itself was shallow and uninspired, and even the le sexy sex scenes were boring according to the general assessment of the very same treat hogs it was targeted to pander toward.

"Yandere Simulator" would count if that steaming pile of irradiated shit ever actually got completed. It was like Star Citizen for kiddie creeping weeb gooners, but less profitable.

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[-] KobaCumTribute@hexbear.net 18 points 2 months ago

"Yandere Simulator" would count if that steaming pile of irradiated shit ever actually got completed.

I remember seeing a dev log of that forever ago and thinking "lmao, he's really getting into the whole depraved psychopath character to narrate this huh?" and it was the least surprising development ever when it came out that no, he really was just a creep and an absolute piece of shit.

[-] FourteenEyes@hexbear.net 14 points 2 months ago

What's really funny is that while he was making it somebody else was able to make a game with the same concept and release it in like 6 months and it was supposedly better

[-] KobaCumTribute@hexbear.net 12 points 2 months ago

I hadn't heard that but I'm really not surprised. The YandereDev guy had no relevant skills for making a game and as I understand it relied heavily on just copying tutorials and getting people from his discord to do bits and pieces of it for him, same with the art being free assets and stuff he got his "fans" to make for him.

this post was submitted on 03 Sep 2024
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