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[-] PolandIsAStateOfMind@lemmygrad.ml 10 points 1 day ago* (last edited 1 day ago)

He also send message to me about good devs and evil marketing. Real g*mer moment. And the second dude is being ever funnier blaming it on... language barrier because it's 1830 and obviously Japanese devs don't know English.

[-] UlyssesT@hexbear.net 6 points 1 day ago

He also send message to me about good devs and evil marketing.

wtf-am-i-reading

Could you explain this one or summarize the message?

The game had a 6 Million+ USD equivalent budget, they hired marketing. Banning people randomly looks stupid.

With the context of discussion, it's clearly just devs good and innocent, marketing bad. As if that main game page on the biggest game store in history wasn't unchanged for months despite controversies. So the devs either are: a) hostages of their hired marketing people b) completely disinterested how their work is being advertised c) perfectly ok with it

[-] UlyssesT@hexbear.net 6 points 1 day ago* (last edited 1 day ago)

I haven't even looked much into Palworld, but what I did get from marketing blurbs was "what if Pokemon... but edgy and grimdark?"

Those Schrodinger's Asshole claims that the marketing isn't the game's intended way to play seem rather after the fact to me.

I heard similar bullshit about the "Postal" series and how a player didn't have to do any edgelord atrocity enjoying at all if they chose not to.

[-] IWantToMakeProgress@hexbear.net 0 points 22 hours ago* (last edited 21 hours ago)

I was just stating the norms of Japanese devs being bad at English. Not blaming it as the marketing direction is totally on the devs. One could argue the controversial marking worked and the game got more popular because of it.

For me, as far as marketing goes, trailers > reviews > steam description.

The most important part is try it. I tried Paradox games a couple of time, a couple tries later and I could see why people are into it.

this post was submitted on 19 Sep 2024
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