192
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 27 Sep 2024
192 points (99.5% liked)
Games
16623 readers
1111 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
I tried it to see what it was like and didn't like it, but it's hard to deny the quality that it's there. I liked the exploration better than the factory stuff. I know that it is called satisfactory and not satisexploring.
I liked the factory stuff until it got too complicated for me lol
I've built and destroyed and rebuilt everything like 5 times after unlocking new things and it just got too overwhelming the last time I felt like I had to destroy my stuff.
If you ever give it another shot, I'd highly recommend going vertical with your factories. You can do each step of a production chain in a different floor to keep your factories smaller. As the machines in the game are very large, verticality helps a lot with the space management. Another tip to make it less complicated would be to use the satisfactory tools website. There you can specify production per minute for an item and it lists you the whole production chain.
Ya I did go vertical in my last attempt, but I could only fit 24 smelters on the first floor and then got to tier 5 and unlocked more stuff which put me over the edge of needing more I needed to build a second factory or a new floor on top with more smelters and it just got super complicated for me, needing to send ore to two different spots and organizing the ingots going everywhere I needed. I also have a thing about organization, symmetry, and logic and I just could not find a "satisfactory" way to build it knowing once I unlocked a new tier, without knowing what I would need ahead of time, everything I built would probably need to be redone at some point again
I am sort of in the same boat, because the game gradually unlocks improved recipes, I end up rebuilding and rebuilding the factory over and over.
Going vertically doesn't really help, you have to re-plan and rebuild the layout every time some new technology unlocks. And (re)building in first person perspective, is rather fiddly. I doesn't help when better tools are only available in later tiers, when I get fed up rebuilding the factory over and over before I even reach it.
I am fine with iterating over designs, but I get fed up when I cannot create a modular design, change it once and update all instances of that design in on go. Instead I have to manually rebuild everything.
ShapeZ 2 also has a similar problem, but they at least offer copy&paste early in game.
For Satisfactory I am waiting for mods to hopefully make factory building less cumbersome.
I would prefer if Satisfactory would focus more on designing new factory modules and optimizing, scaling up existing ones. So a first milestone would be, create 30 iron plates per minute, next 30 iron plates/min and 30 iron rods/minute, then both of those and copper wires 30/minute. The maybe 120 plates, 30 rods and 30 wires, and so on and so forth. That way the player doesn't remove their factories, just and new ones or optimize/scale up existing ones. Together with a way to create, modify and instantiate blueprints, organized in a library, the boring and fiddly/gridy stuff of (re)building the factory is lessened. Also avoiding copy and pasting factories, by creating sub-designs and instantiating them would be great.
Ever played No Man's Sky?
No, I really dislike random generated stuff. I like stuff like subnautica, and this has similar vibes.