The Secret Way To Win Monopoly (And Infuriate Your Friends) Every Time
The Elfer Technique exploits a simple rule of Monopoly.
This method, by the way, is named after Reddit user, Elfer, who leaked the strategy for everyone to see. A full, intact Monopoly set has 32 houses and 12 hotels, no more, no less. If all 32 houses are built, no one can build houses, unless they’re sold or converted to hotels. It’s simple supply and demand.
Before you protest, no, it is not legal to use bits of paper or pennies or anything else to represent houses. There are 32 houses in the game, and that’s that.
So, Elfer suggests, if you can buy up all the houses, you can prevent your opponents from gaining any real power. Elfer explains how to use this rule to achieve guaranteed victory in eight easy steps:
Step 1: Start buying any property you can get your hands on.
Most Monopoly players wait until they’re on high-dollar properties to start buying. The Elfer Technique encourages just the opposite. The value of the properties doesn’t matter; you just want to be sure to get the first monopoly.
Remember another traditional rule of Monopoly that people tend not to incorporate, if they even know about it: When a player lands on a property and chooses not to buy it, the other players start a bidding war for that square.
This rule ensures the game doesn’t go on for 150 years, so be sure to follow it.
This little-known “bidding war” rule is just one example of how many of us have been playing the “Landlord’s Game” wrong our whole lives.
It turns out that a lot of Monopoly rules we think are rules are, in fact, not actually rules.
For instance, have you heard that landing directly on “Go” pays double? Or that you have to go all the way around the board once before you can start buying properties? These are not rules, folks, and they could interfere with the Elfer Technique—so the real first step might be to read the official rules to everyone at the table.
Step 2: Use trades to get the game’s first monopoly.
Players will probably line up to trade with you, because you can offer anything they want to get your monopoly started. Let the trade give you both a monopoly.
Pay an exorbitant price. It doesn’t matter; you’ll still win in the end. Just remember to go for the three-property groups—three places to build are better than two.
Paradoxically, cheaper properties are actually better for the Elfer Technique, because it costs less to build houses on them. This strategy is all about houses. It’s all houses, all the time. Remember that and you will always win.
Step 3: Start building houses.
The sooner you can build three houses per property, the better. Your rent income should fund all this construction. If you still come up short, don’t hesitate to mortgage other properties to build at least three houses per eligible square.
Resist the temptation to upgrade your houses to hotels, even if you can afford it. The whole goal of the Elfer Technique is to cause a housing shortage. Hotels are counter-productive.
Step 4: Go for another monopoly.
More monopolies means more space for building houses. Trade or buy to get your second monopoly by the time mid-game starts.
Meanwhile, go ahead and build more houses on your existing monopoly. Four houses are better than three.
Step 5: Houses, houses, houses.
Once you have two monopolies, the goal will be to build three houses on each of property. After that, make sure every square gets four houses. Once again, do not build hotels. Never, ever build a hotel. Hotels are your enemies.
Think about it like this: If you have six spaces to build, with four houses each, you’ve got 24 of the 32 available houses in the game. That should starve the market enough that your opponents will be unable to develop their lands. Now, all you have to do is ride the game out and see if your friends are worth keeping or if your relationship was a charade this entire time.
Step 6: Protect your assets.
In the game of Monopoly, as in life itself, the secret to security is a giant stack of cash. Build your nest egg until you can pay any opponent’s rent. After all, you’ll still be traveling around the board, and you’ll probably land on someone else’s space at some point.
If you end up in jail, celebrate. You can sit there and avoid rents while everyone else lands on your properties, weeping, gnashing their teeth, and possibly throwing stuff.
Step 7: Only accept cash for rent.
Earlier in the game, it might have been helpful to take a property in lieu of cash when an opponent lands on your developed square. That time is over.
When you insist on cash payments, you’ll get to watch the other players sell their houses and mortgage their lands to pay you, the monopoly holder. This thing is very nearly in the bag.
Step 8: Build more monopolies until everyone else gives up.
To speed up the inevitable end of this game, go for another monopoly. Then another. Eventually, you’ll have the bulk of the entire world’s resources. (The world of the game, that is.)
Just like that, you’ve won. But just remember: Winning at Monopoly is a double-edged sword. A Monopoly win could mean the loss of a friendship, so play carefully. And if this is all too stressful for something that’s supposed to be fun, you could always opt for a game of Ticket to Ride, instead.
Remember the Hales Strategy if you sit down for a game of railroad-building, though.
“By the end of the game, if you haven’t completed all your train line cards, you take negative points for each of those lines,” Hales says, still outlining his method for 100 percent success at the newer board game. “By blocking choke points, you can fully control the map and cause your opponents to be stuck with multiple high-value negative-point train-line cards in their hand at the end of the game.”
So how effective is the Hales Technique at Ticket to Ride, anyway?
“This strategy has worked perfectly every time I’ve used it,” he says. “But be warned! Your friends and family might get a little upset!”
That seems to be the common theme running from an established classic like Monopoly to a newer upstart like Ticket to Ride. Crack the game and ensure victory. Ensure victory and get ready to be a target.
Maybe it’d be worth it to throw a game or two every now and then, just to keep your friends and family coming back. You can always win again when you get the urge. Now, shhh! Don’t tell anyone these board-game-winning secrets.
Elfer is dumb and wrong. The only way you win monopoly with 100% success rate is by refusing to play. The moment you're at "how to win the world's boringest board game" you've already lost.
You should also know that because of jail and various other teleports, the orange group is the most popular group on the board. It's something like 1.8 times the average to land on those spaces, because two of them are 6 and 8 spaces from jail. Jail is a very popular space because Go To Jail also counts as Jail.
Boardwalk has very high rents, but it's also pretty unpopular to land on.
The worst rent-to-popularity values are yellow and green.
Most games I've seen, nobody ever horse trades for color groups.
Complex deals and negotiations, land swaps, leveraged buyouts, and free rent passes, are all supposed to be part of the game. Getting a color group solely by landing on the spaces first and buying them for list price is indeed rare, by design.
This leads to my other pet peeve... You're not supposed to have enough money to go around the board the first time and buy every space you land on at the list price. You're supposed to be forced to make strategic decisions from the beginning of the game about what you go for, and what you bid in the auctions.
Most of the made up "house rules" are really about circulating more money into the game than is supposed to be there.
Or unless you get unlucky and someone else gets a monopoly before you do. The winner of monopoly is decided at the start, not the end (as is the case irl).
You are very likely to win actually. Me and another buddy in highschool learned this trick, and somehow we always had 2 other suckers for friends who would join us.
The only "Luck" involved was if it was gonna be me who won, or if my buddy won. The others stood no chance if they didn't know of this strategy.
But it's not that advanced of a strategy. Everybody I know plays like this. Everything else is straight up trowing the game. And you quickly notice that after loosinga few games to people who actually play it good. And if everybody plays like that it becomes pure luck
Other than hoarding up the houses, everything is pretty general Monopoly strategy I figured out a long time ago. Basically try to get a monopoly ASAP and then develop it ASAP. I've found that strategy to be good, but it depends a lot on luck. Sometimes despite everything you try, the only monopoly you can get are those horrid green properties and you're pretty much doomed.
This is not even a secret strategy. We were already using this strategy as like 8 year olds. Guaranteed win is a clown thing to say though. You could play a whole game and just land on properties other people have already bought.
https://www.urbo.com/content/secret-way-to-win-monopoly/
The Secret Way To Win Monopoly (And Infuriate Your Friends) Every Time
The Elfer Technique exploits a simple rule of Monopoly.
This method, by the way, is named after Reddit user, Elfer, who leaked the strategy for everyone to see. A full, intact Monopoly set has 32 houses and 12 hotels, no more, no less. If all 32 houses are built, no one can build houses, unless they’re sold or converted to hotels. It’s simple supply and demand.
Before you protest, no, it is not legal to use bits of paper or pennies or anything else to represent houses. There are 32 houses in the game, and that’s that.
So, Elfer suggests, if you can buy up all the houses, you can prevent your opponents from gaining any real power. Elfer explains how to use this rule to achieve guaranteed victory in eight easy steps:
Step 1: Start buying any property you can get your hands on.
Most Monopoly players wait until they’re on high-dollar properties to start buying. The Elfer Technique encourages just the opposite. The value of the properties doesn’t matter; you just want to be sure to get the first monopoly.
Remember another traditional rule of Monopoly that people tend not to incorporate, if they even know about it: When a player lands on a property and chooses not to buy it, the other players start a bidding war for that square.
This rule ensures the game doesn’t go on for 150 years, so be sure to follow it.
This little-known “bidding war” rule is just one example of how many of us have been playing the “Landlord’s Game” wrong our whole lives.
It turns out that a lot of Monopoly rules we think are rules are, in fact, not actually rules.
For instance, have you heard that landing directly on “Go” pays double? Or that you have to go all the way around the board once before you can start buying properties? These are not rules, folks, and they could interfere with the Elfer Technique—so the real first step might be to read the official rules to everyone at the table.
Step 2: Use trades to get the game’s first monopoly.
Players will probably line up to trade with you, because you can offer anything they want to get your monopoly started. Let the trade give you both a monopoly.
Pay an exorbitant price. It doesn’t matter; you’ll still win in the end. Just remember to go for the three-property groups—three places to build are better than two.
Paradoxically, cheaper properties are actually better for the Elfer Technique, because it costs less to build houses on them. This strategy is all about houses. It’s all houses, all the time. Remember that and you will always win.
Step 3: Start building houses.
The sooner you can build three houses per property, the better. Your rent income should fund all this construction. If you still come up short, don’t hesitate to mortgage other properties to build at least three houses per eligible square.
Resist the temptation to upgrade your houses to hotels, even if you can afford it. The whole goal of the Elfer Technique is to cause a housing shortage. Hotels are counter-productive.
Step 4: Go for another monopoly.
More monopolies means more space for building houses. Trade or buy to get your second monopoly by the time mid-game starts.
Meanwhile, go ahead and build more houses on your existing monopoly. Four houses are better than three.
Step 5: Houses, houses, houses.
Once you have two monopolies, the goal will be to build three houses on each of property. After that, make sure every square gets four houses. Once again, do not build hotels. Never, ever build a hotel. Hotels are your enemies.
Think about it like this: If you have six spaces to build, with four houses each, you’ve got 24 of the 32 available houses in the game. That should starve the market enough that your opponents will be unable to develop their lands. Now, all you have to do is ride the game out and see if your friends are worth keeping or if your relationship was a charade this entire time.
Step 6: Protect your assets.
In the game of Monopoly, as in life itself, the secret to security is a giant stack of cash. Build your nest egg until you can pay any opponent’s rent. After all, you’ll still be traveling around the board, and you’ll probably land on someone else’s space at some point.
If you end up in jail, celebrate. You can sit there and avoid rents while everyone else lands on your properties, weeping, gnashing their teeth, and possibly throwing stuff.
Step 7: Only accept cash for rent.
Earlier in the game, it might have been helpful to take a property in lieu of cash when an opponent lands on your developed square. That time is over.
When you insist on cash payments, you’ll get to watch the other players sell their houses and mortgage their lands to pay you, the monopoly holder. This thing is very nearly in the bag.
Step 8: Build more monopolies until everyone else gives up.
To speed up the inevitable end of this game, go for another monopoly. Then another. Eventually, you’ll have the bulk of the entire world’s resources. (The world of the game, that is.)
Just like that, you’ve won. But just remember: Winning at Monopoly is a double-edged sword. A Monopoly win could mean the loss of a friendship, so play carefully. And if this is all too stressful for something that’s supposed to be fun, you could always opt for a game of Ticket to Ride, instead.
Remember the Hales Strategy if you sit down for a game of railroad-building, though.
“By the end of the game, if you haven’t completed all your train line cards, you take negative points for each of those lines,” Hales says, still outlining his method for 100 percent success at the newer board game. “By blocking choke points, you can fully control the map and cause your opponents to be stuck with multiple high-value negative-point train-line cards in their hand at the end of the game.”
So how effective is the Hales Technique at Ticket to Ride, anyway?
“This strategy has worked perfectly every time I’ve used it,” he says. “But be warned! Your friends and family might get a little upset!”
That seems to be the common theme running from an established classic like Monopoly to a newer upstart like Ticket to Ride. Crack the game and ensure victory. Ensure victory and get ready to be a target.
Maybe it’d be worth it to throw a game or two every now and then, just to keep your friends and family coming back. You can always win again when you get the urge. Now, shhh! Don’t tell anyone these board-game-winning secrets.
This requires people to play by the rules. I’ve yet to play a game that actually follows the written rules.
Always hire a monopoly lawyer.
You have to play by regulation rules for competition Monopoly. Which I have adjudicated.
Elfer is dumb and wrong. The only way you win monopoly with 100% success rate is by refusing to play. The moment you're at "how to win the world's boringest board game" you've already lost.
You should also know that because of jail and various other teleports, the orange group is the most popular group on the board. It's something like 1.8 times the average to land on those spaces, because two of them are 6 and 8 spaces from jail. Jail is a very popular space because Go To Jail also counts as Jail.
Boardwalk has very high rents, but it's also pretty unpopular to land on.
The worst rent-to-popularity values are yellow and green.
We have the best board games, because of jail.
That's a lot of words for saying: focus on buying houses, and keep them so no one else can buy these houses.
Also it's not at all obvious that you'll accomplish it before others get houses/hotels.
Exactly. It completely brushes off how hard it can be to build even one single monopoly by pure luck
Most games I've seen, nobody ever horse trades for color groups.
Complex deals and negotiations, land swaps, leveraged buyouts, and free rent passes, are all supposed to be part of the game. Getting a color group solely by landing on the spaces first and buying them for list price is indeed rare, by design.
This leads to my other pet peeve... You're not supposed to have enough money to go around the board the first time and buy every space you land on at the list price. You're supposed to be forced to make strategic decisions from the beginning of the game about what you go for, and what you bid in the auctions.
Most of the made up "house rules" are really about circulating more money into the game than is supposed to be there.
"win every time", unless the other people try the same, etc
Or unless you get unlucky and someone else gets a monopoly before you do. The winner of monopoly is decided at the start, not the end (as is the case irl).
"guaranteed victory" in a game that is so much about luck. Sure mate.
You are very likely to win actually. Me and another buddy in highschool learned this trick, and somehow we always had 2 other suckers for friends who would join us.
The only "Luck" involved was if it was gonna be me who won, or if my buddy won. The others stood no chance if they didn't know of this strategy.
But it's not that advanced of a strategy. Everybody I know plays like this. Everything else is straight up trowing the game. And you quickly notice that after loosinga few games to people who actually play it good. And if everybody plays like that it becomes pure luck
If you trade and have good charisma, it is definitely more than just luck.
Most people think it's best to upgrade 4 houses to a hotel
Other than hoarding up the houses, everything is pretty general Monopoly strategy I figured out a long time ago. Basically try to get a monopoly ASAP and then develop it ASAP. I've found that strategy to be good, but it depends a lot on luck. Sometimes despite everything you try, the only monopoly you can get are those horrid green properties and you're pretty much doomed.
I've yet to lose a game by just buying literally everything I land on, mortgaging things if I need the money to do so
This is not even a secret strategy. We were already using this strategy as like 8 year olds. Guaranteed win is a clown thing to say though. You could play a whole game and just land on properties other people have already bought.
Did this to my ex once, bought up all the houses and refused to upgrade to hotels, thought I was crazy
Ended up winning because she couldn't progress
My family will not play Stratego with me anymore. I buy hotels, and stay out of Australia in Risk, so they'll play other board games with me still.