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[-] Owl@hexbear.net 17 points 1 month ago

That's a lot. There's also a lot of project management bloat, churning the same work over and over because the direction of the project keeps changing. And it's also a whole lot that it's become normal for AAA games to have absurd scopes, 70 hour play times, open worlds, every mechanic anyone has ever heard of, etc.

this post was submitted on 18 Oct 2024
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