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[-] Anticorp@lemmy.world 49 points 1 day ago

As someone who lived through that era, let me tell you, the gameplay graphics were never a disappointment. In your mind they looked as good as graphics today. The only thing I can remember being disappointed about was the Nintendo Powerglove. Man, what a collosal, non-working, over hyped advertising lies, piece of shit that thing was!

[-] zerofk@lemm.ee 5 points 12 hours ago

Box art back then was more akin to book cover art: an artist’s interpretation of the content. It never disappointed me. I even miss it sometimes. I used to collect images of box art even without the games, because it really was art.

[-] Kelly@lemmy.world 1 points 7 hours ago* (last edited 7 hours ago)

When I give a digital game as present I go to the shop to print out the cover art on photo paper and then put it in a card. It gives them something they can immediately look at, handle, and discuss.

Here are a few I've used recently, they are more literal than the cartridge era but they are still artworks in their own right:

[-] PriorityMotif@lemmy.world 4 points 15 hours ago

Mario 3 was the most mind blowing leap in graphics I think I've ever experienced.

[-] ipkpjersi@lemmy.ml 11 points 20 hours ago

Nah there were definitely games that had disappointing graphics relative to what I was expecting lol

Although it's true, we generally were more forgiving about graphics back then than we are these days.

[-] kalpol@lemmy.world 3 points 16 hours ago

The game in the example is Bad Street Brawler which is every bit as terrible as portrayed. I have it somewhere still. Could never get past like thr second level.

[-] AngryCommieKender@lemmy.world 9 points 1 day ago

The Wizard lied to me for 2 hours about that useless piece of plastic.

[-] Kolanaki@yiffit.net 12 points 1 day ago

Dude, the guy who introduced it in the movie straight up said "it's so bad!"

[-] madjo@feddit.nl 2 points 13 hours ago

Which meant "it's really really really good" at the time.

[-] stupidcasey@lemmy.world 8 points 1 day ago

But if you would have saved it until today you could resell it foe a whole $25 more (of course accounting for inflation it’s actually $105 less)

Wait is that true? Did a rare Nintendo product depreciate in value????

[-] altima_neo@lemmy.zip 8 points 21 hours ago

It was a mattel product

[-] aciDC14@lemmy.world 5 points 1 day ago

I’m gonna press X to doubt on that one.

[-] Hawke@lemmy.world 18 points 1 day ago

No, he’s right. The power glove was garbage from the get-go. Really cool cyberpunk thing on paper but … hell, we still aren’t there today!

[-] skulblaka@sh.itjust.works 7 points 21 hours ago

We absolutely could be "there" today but the lingering aura of the Powerglove is still so powerful that nobody has tried to make a better one. It got clowned on so hard the first time that the echoes of that are still rippling through our global subconscious 35 years later.

Also, Nintendo would probably try to sue you if you sold a glove-based controller, even 35 years later.

[-] Overshoot2648@lemm.ee 3 points 14 hours ago

I'd argue that haptic gloves, valve index controllers, and hand tracking are there, but the hardware for VR isn't quite cheap enough for it to be mainstream.

[-] altima_neo@lemmy.zip -2 points 21 hours ago

Even if it worked well, the idea was bad from the start. No one wants to control a game with motion controls.

[-] Hawke@lemmy.world 6 points 20 hours ago

I dunno, Wii seemed to manage it just fine.

[-] AngryCommieKender@lemmy.world 8 points 1 day ago

No X button on the controller. Just A and B.

[-] aciDC14@lemmy.world 2 points 13 hours ago
this post was submitted on 21 Oct 2024
808 points (98.8% liked)

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