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this post was submitted on 25 Oct 2024
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I never played the warhammer fantasy tabletop (I did play 40k, though it's been a long time since that and all the actual games were online through vassal), but I did read the rules and army books back in whatever edition was contemporaneous to 40k's 5th edition, as well spend a bit of time reading forum threads talking about the meta.
And that's about what I remember about Cold Ones: they're a really cool concept and design that just gets overcosted and has too many drawbacks.
In TW:WH2 they've got the same issues: too expensive, too slow, too many drawbacks, in a meta that heavily leaned into ranged spam, especially for Dark Elves who had one of the best and most spammable ranged infantry units in the game. Some armies relied on pitting enemies with chaff to slam with a hammer or rain tons of fire down on them, and for a few the chaff they pinned enemies with was also going to grind them down on its own, but others were just "kite and rain fire down on enemies, avoiding getting pitted" and Dark Elves were one of those.