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this post was submitted on 09 Nov 2024
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It's also worth noting that each frame is an opportunity for player inputs to be registered by the game, so for any sort of game where tight reactions are an important part of gameplay (which is many -- particularly fighting and other competitive games), higher framerate can directly translate to more responsive controls.
Yeah, idk how "I want my games to not run badly" is getting lumped in here. Trying to play something like Shin Megami Tensei V on an actual Switch where it swings from 25 - 30 FPS the whole time feels bad compared to 45 - 60+ FPS on an emulator. The game slows down or "lags" when those dips happen and you can absolutely both feel and see this. Games that don't hit the 60 FPS mark don't have a lot of excuses when so many of their contemporaries manage it without issues. There's no reason people should have dips to 30 FPS in Dragons Dogma 2 on overpriced enthusiast PC hardware. I'm not gonna call the devs lazy, but it often reveals that their priorities do not align with mine in more ways than just frames per second.
That's the exact reason why I stopped playing SMT5. I could not handle that jumpy framerate at all.