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submitted 2 weeks ago* (last edited 2 weeks ago) by Dirt_Owl@hexbear.net to c/games@hexbear.net

God damn do I hate the gaming community. Just absolutely obsessed with picking everything apart and never actually having fun with the hobby they supposedly enjoy.

Everything is about complaining about wokeness or about which souless corporation is the best/worst or about over analysing whether Silent Poopoo 3 is the worst game ever because 59 frames per second and Resident Pee had 60.

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[-] GnastyGnuts@hexbear.net 16 points 2 weeks ago

It's also worth noting that each frame is an opportunity for player inputs to be registered by the game, so for any sort of game where tight reactions are an important part of gameplay (which is many -- particularly fighting and other competitive games), higher framerate can directly translate to more responsive controls.

[-] Inui@hexbear.net 15 points 2 weeks ago

Yeah, idk how "I want my games to not run badly" is getting lumped in here. Trying to play something like Shin Megami Tensei V on an actual Switch where it swings from 25 - 30 FPS the whole time feels bad compared to 45 - 60+ FPS on an emulator. The game slows down or "lags" when those dips happen and you can absolutely both feel and see this. Games that don't hit the 60 FPS mark don't have a lot of excuses when so many of their contemporaries manage it without issues. There's no reason people should have dips to 30 FPS in Dragons Dogma 2 on overpriced enthusiast PC hardware. I'm not gonna call the devs lazy, but it often reveals that their priorities do not align with mine in more ways than just frames per second.

[-] Yukiko@hexbear.net 9 points 2 weeks ago

That's the exact reason why I stopped playing SMT5. I could not handle that jumpy framerate at all.

this post was submitted on 09 Nov 2024
108 points (96.6% liked)

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