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submitted 13 hours ago by Brkdncr@lemmy.world to c/games@sh.itjust.works

They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

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[-] Venator@lemmy.nz 1 points 5 hours ago

Dunno what the sales for the new one are like, but the 2020 ms flight sim had a lot more mass appeal than any older flight sims, but maybe a lot of xbox players were put off by the pre download requirements?

Also when it's on game pass the barrier to entry is a lot lower, as a lot of people might install it with the intention of only playing it for like 5 minutes to see if they can see thier house or something, which they probably wouldn't pay full price on steam to do 😅

[-] Venator@lemmy.nz 1 points 5 hours ago* (last edited 5 hours ago)

But yeah it definitely sounds like thier test for 200k players probably had bigger instances provisioned than what they ended up using in the production release 😅

You'd think they'd be able to do some sort of auto scaling when demand goes up though... 😅

this post was submitted on 22 Nov 2024
179 points (97.4% liked)

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