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I hate stealing mechanics in traditional JRPGs
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
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I like them when they act as a bonus way to get extra materials or extra chances to get materials in games that do that. Like you're trying to get 25 griffon ass feathers and each one can drop one feather but also they can be stolen, so you can have extra chances to get them if you're grinding for them.
But as the only random chance way to get unique items from bosses...yeah that rubs me the wrong way. How are you supposed to even know you have to do that in the first place. It's anti fun
I felt like it was put in to force players to buy the $15-20 game guide.
WTF was Square thinking putting a chest super early in Final Fantasy XII that shuts off a really sweet drop later on, and it's completely randomly placed, no warning. You just have to remember to skip this one chest. The whole series is riddled with random BS like this... even the original Mario RPG had a missable chest if you forget to jump on a Koopa head in one spot... and it's a place you visit multiple times. Bad design imo