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Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

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[-] ReadFanon@hexbear.net 17 points 2 days ago* (last edited 2 days ago)

This is partly why FF9 was a terrible installment in the Final Fantasy franchise. Such a garbage thing to centre the game around and with zero innovation in this aspect.

At least 7 played around with a magic system and the way it interacted internally.

At least 8 changed the system for summons and stat boosts, despite being flawed.

Each of those were central to the story and the way the game played. What did 9 do? Uhhh... you have to steal. A lot. Also there's a job system except it's a pseudo-job system which is really anaemic. How thrilling!

[-] TheDrink@hexbear.net 10 points 2 days ago

I beat ff9 as a stupid kid without ever stealing anything, it's only necessary if you're trying to 100%.

[-] doublepepperoni@hexbear.net 2 points 2 days ago* (last edited 2 days ago)

It's a bit of a problem when most of the game's mechanics feel unnecessary

Stealing during combat was not nearly "most" lol, rest of the game was more or less fine.

[-] doublepepperoni@hexbear.net 2 points 2 days ago

I mean most of the deeper mechanics and content. It's just there for completionists

I would argue that grind for full completion is not even mechanics, it just fake content using the normal mechanics and maybe force you to minmax and run around really much.

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this post was submitted on 24 Nov 2024
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