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I hate stealing mechanics in traditional JRPGs
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Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
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This is partly why FF9 was a terrible installment in the Final Fantasy franchise. Such a garbage thing to centre the game around and with zero innovation in this aspect.
At least 7 played around with a magic system and the way it interacted internally.
At least 8 changed the system for summons and stat boosts, despite being flawed.
Each of those were central to the story and the way the game played. What did 9 do? Uhhh... you have to steal. A lot. Also there's a job system except it's a pseudo-job system which is really anaemic. How thrilling!
I beat ff9 as a stupid kid without ever stealing anything, it's only necessary if you're trying to 100%.
It's a bit of a problem when most of the game's mechanics feel unnecessary
Stealing during combat was not nearly "most" lol, rest of the game was more or less fine.
I mean most of the deeper mechanics and content. It's just there for completionists
I would argue that grind for full completion is not even mechanics, it just fake content using the normal mechanics and maybe force you to minmax and run around really much.