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I hate stealing mechanics in traditional JRPGs
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
my hot take is that steal checks should be a timing/rhythm challenge in 90% of video games where they exist and any rolls regarding them should pertain to how tight the timing is
I think it depends on the game a lot. If the game has no other mechanics like that, it really shouldn't. If I'm just trying to relax with an oldschool style RPG, I don't want to have to suddenly focus on a timing minigame just for a single ability. Something like Lost Odyssey's ring system could be really good for this though, just holding down a button and then releasing it at the right time.