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I hate stealing mechanics in traditional JRPGs
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
DD2 has so many interesting things and just a weirdo vision to it but lacks the polish to bring it together properly that someone like Fromsoft or Kojima would give it.
It feels like Baldurs Gate 3 if it had action combat instead of turnbased. But without the writing, level design and freedom that it deserves. I mean, it has the freedom but it doesn't give you enough creative options for solving quests in off the wall ways outside of a couple of them.
With that said, the weird way you can piece together the story through 3rd-hand info rather than being spoonfed it sometimes feels like archaeology and I really dig it.