87
I hate stealing mechanics in traditional JRPGs
(hexbear.net)
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
It seems like the logical conclusion is to have no one-of-a-kind items be steal-based, just money and replaceable items, and bosses (short of the final boss) can give you early access to what will later be a normal resource or something like that.