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Love having all my party members twiddling their thumbs defending and healing while one guy fails his steal rolls 10 times in a row

I extra love it if the steal move deals damage so you have to also worry about the target dying from too many failed attempts

I double extra love it when it's a boss battle when on top of everything else the story momentum just grinds to a halt while you fuck with a stupid RNG for 5 minutes

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[-] doublepepperoni@hexbear.net 16 points 2 months ago* (last edited 2 months ago)

First of all, I will not stand for this FF9 slander. It's my favourite or 2nd favourite behind FF7 depending on what phase of the moon you ask me. Seriously though, replaying and playing through classic turn-based JRPGs as an adult has led me to realise the underlying gameplay systems just suck in general. The games are all piss easy and there's basically zero skill or thought involved

I mostly just enjoy and evaluate them on aesthetics, music, characters and story. Someone should try making a classic JRPG but with the game mechanics replaced with something that's actually good

[-] TheLepidopterists@hexbear.net 9 points 2 months ago

Someone should try making a classic JRPG but with the game mechanics replaced with something that's actually good

Gonna make Final Fantasy nerds mad, every time they try a new system that isn't just "select attack until you win, heal as needed" they get mad and claim that changing away from that system "dumbed it down" and "made it a mindless button mashing game" ironically.

[-] Dessa@hexbear.net 9 points 2 months ago* (last edited 2 months ago)

My main issue with the action game mechanics is that it stops being an ensemble cast and turns into a story about one dude because turn-based is the only reasonable way to control an entire party

[-] GarbageShoot@hexbear.net 2 points 2 months ago

I thought the FF7 remake handled that pretty well

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this post was submitted on 24 Nov 2024
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