54
submitted 4 months ago* (last edited 4 months ago) by Yuritopiaposadism@hexbear.net to c/games@hexbear.net

I always make a male and female character and give them the same name from my other games if possible (I gave them personality/backstories in my head, dont ask). And sometimes I make multiple characters from different classes, species, races, skin colors etc. and if I feel creative, their back story/bio. Helps if one is a creative person that likes to write stories.

you are viewing a single comment's thread
view the rest of the comments
[-] dead@hexbear.net 7 points 4 months ago* (last edited 4 months ago)

The video mentions smaller hitbox, but a smaller character model also gives you more ability to see around your character from the 3rd person camera perspective. When I played World of Warcraft, I chose the man model of the largest race (for the racial bonus) and wore bulky plate mail body armor as part of my character class. I realized it was hard to see whether I was standing in fire or other ground effects. Watching other people play, I noticed that it was easier to see whether you are standing in bad stuff if you chose to play a woman human character, and much easier if you played as a gnome. I chose to start using consumables which made my character model visibly smaller.

[-] Omegamint@hexbear.net 8 points 4 months ago

I made a female bloodelf priest named "Juicyjuice" because I really wanted to see how much differently people would treat me and whoo boy, people were nice as hell. Honestly would do again.

[-] LeZero@hexbear.net 4 points 4 months ago

Sippin on some mana

this post was submitted on 28 Nov 2024
54 points (100.0% liked)

games

20840 readers
208 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS