>developes precise eyes
>doesn't know where to put the blood vessels
>"fuck it, we'll put them in front of the receptors"
>blood vessels always visible
>"we'll fix it in post"
>actually works out
>MFW they have to add a blind spot for vessel/nerve management
>Puts Iron-56 in a box.
>checks at the heat death if the universe
>still Iron-56
>mfw box also Iron-56
Woah woah woah, slow it down, we don't know if it was murder yet. For all we know it was self defence.
Not posting this was free.
So basically introvert are like the Boron control rods inserted into the crowd to prevent the extroverts from going critical.
Drunk off his ass.
Need a ride home?
Wtf?
A man that has his own place and can cook? Hell I'd be eating there in no time.
What the hell are these points?
Steam forces developers to ask for higher prices?
Ah, yes, because Activision is so eager to sell Call of Duty for just $20 but big bad Steam is just forcing their hand and they have to sell it for $70. See if you look at their own store where they can set their own prices its… also $70… hmm, that’s weird. Maybe others… nope same prices across all platforms. Almost like publishers can actually freely decide on their prices.
Steam also forces customers to buy DLCs for games on their platform.
Well, how else is this going to work? I buy a game on Steam and then call up the devs to venmo them $2 and they send me a DVD in the mail? Or should I make a new account on some other website and get my DLCs seperatly from there? Most games don’t even sell you DLCs, they sell you credits so you can unlock content that’s already in the game. Often times you have to buy those credits trough the devs website and link your account to Steam. That’s already a pain it the ass.
Steam takes 30% of the cut.
True, that sound like a lot. Imagine you’re a solo Dev and you’ve been working 9 years on a game. 3 of those years you’ve essentially been working just to pay off Steam. But look at what you get for those 3 years. You get a seperate store page for your product that you can essentially design however you want. You get access to high speed distribution servers all over the world, that also allow you to effortlessly push updates out, the option for regional pricing, the industries most reliable user review system, an integrated discussion and fan art forum, third party controller support (important for people with disabilities), and a refund system. Sure 30% still sounds like a lot, but would you be able to provide all this if you would’ve self publish the game, probably not.
Steam is consistently the cheapest option to buy games on sale. And even if it isn’t the cheapest, at no point in time have I thought, man Steam has this game for $7.49 but EGS has it for $6.99, I better get it on EGS. Maybe on GoG but no where else.
It’s mind boggling to think that through inflation and some shortages almost all groceries have nearly doubled in price over the last 20 years, but a AAA game is still $60, even though the cost of making a game has skyrocketed. Imagine gas prices would’ve stayed the same over the last 20 years and people would complian that gas station sandwiches would tast like shit.
I copied my own comment from a cross post on another instance, so don't @ me.
"Not only have I been through hell, I was assistant manager there."
- Gina Linetti
This is the "appdata" folder, this is where all the application's data goes.
So whats the "Programs" folder then?
This is also where the application's data and files go.
But I thought thats the "Programs x86" folder.
This is also where the application's data and files go.
Ok whats "Program Files" then?
This is also where the application's data and files go.
So my config file is in either one if those 4?
No thats in the "Documents" folder, obviously.
Windows program data file structure has always been the wild west.
That would be such a flex. You're driving through the desert with you tank full of water and people around you are dying of dehydration.
Yeah, worst family trip ever.