[-] ampersandrew@lemmy.world 2 points 1 day ago

I haven't heard of addictive design in the business model of avocado toast.

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"Europe" also includes the UK. It's worth noting that GTA 6 will move a lot of PS5s when it releases.

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The link is a livestream, and it was just announced during the Arc World Tour finals. In case you aren't familiar, the stand-in for ranked mode in the game for the past four years has been this awful tower system that more or less everyone hated since we saw it in the beta, but ArcSys dug their heels in and said it's staying. It's now going to be replaced by (exist alongside, as a legacy feature) a proper ranked mode like any other competitive game. And if you don't know what frame data is in fighting games, it's the information that competitive players use to answer questions in training mode. This has existed as a mod for the PC version for some time, that frustratingly goes out of date every time a new patch for the game comes out, so it's great to finally have it in the game. Strive has been successful sort of despite these things.

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submitted 1 month ago* (last edited 1 month ago) by ampersandrew@lemmy.world to c/games@lemmy.world

From Jez Corden. Further supporting the idea that the next Xbox is just a PC with a custom shell, which is about the only way a new Xbox makes sense anyway.

EDIT: Also from Jez Corden, Xbox handheld coming later this year.

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submitted 1 month ago* (last edited 1 month ago) by ampersandrew@lemmy.world to c/games@lemmy.world

I'm not well versed in C&C, but it's always good to see more games open sourced.

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Warner Bros. is also canceling the Wonder Woman game.

This is maybe the biggest bloodbath we've seen in this industry? What a damn shame.

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#StopKillingGames

A bit poetic for it to coincide with the next big Monster Hunter, as I liked it better than Monster Hunter.

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submitted 1 month ago* (last edited 1 month ago) by ampersandrew@lemmy.world to c/games@lemmy.world

Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

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submitted 2 months ago by ampersandrew@lemmy.world to c/games@lemmy.world

We used to get so many games like this that we were sick of them. Then Grand Theft Auto V happened, and everyone else gave up. I'm really looking forward to this. Should come out sometime this summer.

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submitted 2 months ago by ampersandrew@lemmy.world to c/games@lemmy.world

You can listen at 1.5x speed and not miss a thing, with the speed this guy speaks. Probably none of this is new information to many of us here, but I thought the way it was collated was good analysis.

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submitted 2 months ago by ampersandrew@lemmy.world to c/games@lemmy.world

Live service taking its toll on yet another studio.

[-] ampersandrew@lemmy.world 171 points 4 months ago

What a bunch of scumbags.

[-] ampersandrew@lemmy.world 112 points 4 months ago

Hallelujah. I don't know why so many companies went down this route, particularly when it's not the likes of Ubisoft or whatnot with their own desire to half-ass the attempt at making their own Steam. My guess for its removal is to better support Steam Deck, perhaps?

[-] ampersandrew@lemmy.world 124 points 4 months ago* (last edited 4 months ago)

The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

[-] ampersandrew@lemmy.world 97 points 5 months ago

Here's hoping! Not only has it ruined a lot of once-smaller games, but it's also largely responsible for ballooning development budgets, so let's get that down to something sustainable.

[-] ampersandrew@lemmy.world 80 points 6 months ago

That direction is straight toward the courthouse.

[-] ampersandrew@lemmy.world 87 points 6 months ago

Despite the best efforts of major publishers including Activision, Electronic Arts, Rockstar, Bethesda, and others, not to mention the far better deal offered to developers by Epic, Steam is more dominant than ever—and in the end, they all came crawlin' back.

They're all crawling back because they did not give it their best effort. They just wanted the full 100% of the sale revenue without doing the hard parts. To be fair to EA, for the first few years, it looked like they were actually going to try.

[-] ampersandrew@lemmy.world 79 points 7 months ago

The game was alive for about 1.5 days for each year of development that they put into Concord.

Let's acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let's acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I'm still glad it failed.

[-] ampersandrew@lemmy.world 125 points 7 months ago

It's an open question whether Epic's limited success is a result of the company's failure to "press its advantage," as Pitchford opines, or just a sign that Steam's massive entrenched network effects have proven more resilient than he expected.

It's not. EGS doesn't solve any problems that Steam leaves on the table to be solved. Customers have no reason to shop at EGS when Epic takes its thumb off the scale.

[-] ampersandrew@lemmy.world 102 points 8 months ago* (last edited 8 months ago)

Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn't "vague enough to also include live service games"; it purposely includes them.

[-] ampersandrew@lemmy.world 92 points 8 months ago

Or the people who care about it already have it. It doesn't have archaic controls or graphics or whatnot, so the need to buy a new version is way lower than the likes of a Resident Evil remake.

[-] ampersandrew@lemmy.world 91 points 1 year ago

Epic Games has been clear about seeing Steam as a direct competitor, and has done everything from giving away free games to paying for timed exclusives to entice players.

Yup, that's everything. Those are their only options. Yup. Nothing else to be done. It's an unsolvable problem if those things don't work.

This is supposed to be how competition in the marketplace works

In case the above sarcasm wasn't clear, no, this is not how competition in the marketplace is supposed to work.

If you want a preview of an uncaring and anti-consumer Valve, look no further than the company's efforts on Mac.

This is an example of Apple making life difficult for its customers, not Valve.

There's no excuse for Steam on Mac to be a far worse experience than on other platforms, though.

There is, because Apple wanted to control their entire hardware pipeline, which meant breaking compatibility with the entire history of PC gaming when they did so. If this is your smoking gun, author, try harder.

Eventually, the bomb will go off, and the full 'enshittification' of Steam will commence.

I hate this enshittification term so much, because all it means is that they got complacent, and competitors can pick up the slack. You just spend your money elsewhere, whether it's Xbox vs. PlayStation or Steam vs. GOG. It is a problem that Steam has so much control of the marketplace, but they got there because their competitors aren't truly competing. I finally found a reason to shop on GOG again, despite the fact that they don't support their Linux customers as well as their Windows customers, and definitely not as well as Valve treats them, but DRM-free is a compelling argument for me. Epic does not make a compelling argument for the consumer, which is why that meme, pasted in the middle of the article, exists.

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ampersandrew

joined 1 year ago