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You can see the writing on the wall for FairGame$ and Marathon from a mile away, and this can't possibly instill confidence in the people still working there.

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Also noteworthy that not only are PS5 sales behind PS4, but the PlayStation's competition has almost entirely disappeared, and that hasn't resulted in more PlayStations sold.

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Just announced on twitch.tv/pax, live from PAX East. The reaction was so negative to what happened with Giant Bomb that Fandom sold to Jeff Grubb and Jeff Bakalar. It sounds like this deal closed yesterday. Along with those two, Dan Ryckert and Jan Ochoa are now co-owners. Mike Minotti was informed of this deal this morning, and he will be the fifth co-owner when he comes back from Disney World. Blight Club and Grubb's morning news show sound like they are returning this coming week. This PAX panel is officially episode #889 of the Giant Bombcast.

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submitted 1 month ago* (last edited 1 month ago) by ampersandrew@lemmy.world to c/games@lemmy.world

“We think there’s a large audience for compelling stories that don’t require massive time commitments,” 2K president David Ismailer said in a statement. “We’re excited to offer a game like Mafia: The Old Country in our portfolio, and to provide a linear highly-polished narrative experience that can easily complement the other more persistent games our players also love and engage with on a more consistent basis.”

So wait, is this that thing where AAA publishers think shorter, linear action games are inherently worth less than shitty bloated open world games? Like how Hi-Fi Rush was $30 and Redfall was $70? I mean, I'm not complaining about it costing less, but it's so weird, if so. Going by the store page, it seems like you do have to travel places, implying open world in some capacity, but maybe just a small open world? Cynically, is this them pricing a game lower than usual that they know is bad?

EDIT: Confirmed via FAQ, this is a linear action game and not open world. Optimistically: great! Most open world games don't make great use of it, and I'm here for the crime story anyway. Pessimistically: there's a good chance they salvaged a bad open world game into a wonky feeling linear game with open world vestiges, like Ride to Hell: Retribution, and the low price is to just get any kind of return on a project that produced a bad video game. I hope it's the former!

[-] ampersandrew@lemmy.world 96 points 1 month ago

I'm unconvinced that the Nemesis system would have worked well in too many other settings, but one game patent that had a tangible effect on the industry was Bandai-Namco's patent on loading screen mini games. Remember how you could make the Soul Calibur II characters yell stuff while the match loaded? Funny that we didn't see it again until Street Fighter 6, isn't it? Conveniently after a patent would have expired. We went through an entire era of games with load times that could have benefited from mini games, and by the time the patent expired, we had largely come up with ways to get rid of load screens altogether.

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May 26, 2026

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Xbox first party titles expected to hit $80 USD this holiday; Game Pass pricing currently unchanged.

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Other than what they explicitly call out as a change to address criticisms of Borderlands 3, I don't know what this does differently from Borderlands 3, but I really like what I see. This looks great.

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submitted 1 month ago* (last edited 1 month ago) by ampersandrew@lemmy.world to c/games@lemmy.world

I've been playing through the Borderlands games for the first time lately and really enjoying them. I should be through the Pre-Sequel and 3 by then. Also, there's probably something we can infer about the GTA 6 release date from this, given the leak that Mafia: The Old Country comes out August 8th.

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  1. Larian is working on two games right now and restructuring the company around making both of those projects flow.
  2. They've got a new narrative team meant to improve the work processes of detecting issues with player reactivity in complex RPGs.
  3. Vincke has a lot to say about machine learning, and it's somehow both vague and nuanced. He sees it as a way to speed up development on certain tasks, particularly prototyping and detecting problems that come up from iteration and changes, without replacing the need for handcrafted content.
  4. For some reason, we're still talking about "single player games are dead" discourse, even though Larian made the Best Multiplayer Game of 2023 and single player games are demonstrably, all the time, not dead.
  5. At least #4 led to an interesting discussion about how to lead a sustainable game business, including how to manage your "S" growth curve with more innovation. Mostly, Vincke summarizes it as "happy player, happy business", which you might have surmised from his Game Awards speech.
  6. Then there's some pretty low-hanging fruit when it comes to interacting with a game's community that's difficult to argue with, like "embrace mods that put your characters in other games".
  7. Vincke says the team finds DLC boring to make, so they don't really want to make it anymore.
  8. As far as what Larian's actually doing next, with the interviewer Tamoor Hussain keeping it to things that Vincke will actually answer, Vincke is hoping to make a pipeline over the next 5 years where they can get multiple RPGs in development at the same time smoothly. About as close as we'll get to a timeline on their next game is that Vincke says his wife will divorce him if their next game isn't out 5 years from now.
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Prices for accessories will be increasing to compensate for tariffs.

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"Europe" also includes the UK. It's worth noting that GTA 6 will move a lot of PS5s when it releases.

[-] ampersandrew@lemmy.world 171 points 6 months ago

What a bunch of scumbags.

[-] ampersandrew@lemmy.world 112 points 6 months ago

Hallelujah. I don't know why so many companies went down this route, particularly when it's not the likes of Ubisoft or whatnot with their own desire to half-ass the attempt at making their own Steam. My guess for its removal is to better support Steam Deck, perhaps?

[-] ampersandrew@lemmy.world 124 points 6 months ago* (last edited 6 months ago)

The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

[-] ampersandrew@lemmy.world 97 points 6 months ago

Here's hoping! Not only has it ruined a lot of once-smaller games, but it's also largely responsible for ballooning development budgets, so let's get that down to something sustainable.

[-] ampersandrew@lemmy.world 80 points 8 months ago

That direction is straight toward the courthouse.

[-] ampersandrew@lemmy.world 87 points 8 months ago

Despite the best efforts of major publishers including Activision, Electronic Arts, Rockstar, Bethesda, and others, not to mention the far better deal offered to developers by Epic, Steam is more dominant than ever—and in the end, they all came crawlin' back.

They're all crawling back because they did not give it their best effort. They just wanted the full 100% of the sale revenue without doing the hard parts. To be fair to EA, for the first few years, it looked like they were actually going to try.

[-] ampersandrew@lemmy.world 79 points 9 months ago

The game was alive for about 1.5 days for each year of development that they put into Concord.

Let's acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let's acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I'm still glad it failed.

[-] ampersandrew@lemmy.world 125 points 9 months ago

It's an open question whether Epic's limited success is a result of the company's failure to "press its advantage," as Pitchford opines, or just a sign that Steam's massive entrenched network effects have proven more resilient than he expected.

It's not. EGS doesn't solve any problems that Steam leaves on the table to be solved. Customers have no reason to shop at EGS when Epic takes its thumb off the scale.

[-] ampersandrew@lemmy.world 102 points 10 months ago* (last edited 10 months ago)

Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn't "vague enough to also include live service games"; it purposely includes them.

[-] ampersandrew@lemmy.world 92 points 10 months ago

Or the people who care about it already have it. It doesn't have archaic controls or graphics or whatnot, so the need to buy a new version is way lower than the likes of a Resident Evil remake.

[-] ampersandrew@lemmy.world 91 points 1 year ago

Epic Games has been clear about seeing Steam as a direct competitor, and has done everything from giving away free games to paying for timed exclusives to entice players.

Yup, that's everything. Those are their only options. Yup. Nothing else to be done. It's an unsolvable problem if those things don't work.

This is supposed to be how competition in the marketplace works

In case the above sarcasm wasn't clear, no, this is not how competition in the marketplace is supposed to work.

If you want a preview of an uncaring and anti-consumer Valve, look no further than the company's efforts on Mac.

This is an example of Apple making life difficult for its customers, not Valve.

There's no excuse for Steam on Mac to be a far worse experience than on other platforms, though.

There is, because Apple wanted to control their entire hardware pipeline, which meant breaking compatibility with the entire history of PC gaming when they did so. If this is your smoking gun, author, try harder.

Eventually, the bomb will go off, and the full 'enshittification' of Steam will commence.

I hate this enshittification term so much, because all it means is that they got complacent, and competitors can pick up the slack. You just spend your money elsewhere, whether it's Xbox vs. PlayStation or Steam vs. GOG. It is a problem that Steam has so much control of the marketplace, but they got there because their competitors aren't truly competing. I finally found a reason to shop on GOG again, despite the fact that they don't support their Linux customers as well as their Windows customers, and definitely not as well as Valve treats them, but DRM-free is a compelling argument for me. Epic does not make a compelling argument for the consumer, which is why that meme, pasted in the middle of the article, exists.

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ampersandrew

joined 1 year ago