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Did games really get more costly to make? (newsletter.hushcrasher.com)

Yes, they did, but there are measurements to go along with that.

5

“We explicitly build ambitious things, ship quickly, and improve with time. Moving fast is the optimal tradeoff for the kinds of games we make nowadays,” Epic’s Markman said, adding that “it's a different approach than Epic in the single-player eras of Unreal Tournament and Gears of War.”

Those are two terrible examples to use for single player games.

4

I'm not a fan of some of the Purple Roman Cancel changes, as they were expensive options that added depth to the game, but this largely looks like a good patch. If your gripe with the game was either Wild Assault or Happy Chaos (and most of us had gripes with Happy Chaos), then tomorrow will be a great time to give the game another go.

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...in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Look, at least a little bit of that is true, but fuck right off.

At least it's a good severance package. They owe their employees at least that much.

8

This one hurts. I loved those early Rainbow Six and Ghost Recon games. Even Wildlands was mostly great. Now we've got Siege that barely resembles what Rainbow Six used to be, and what the Tom Clancy brand was in video games is all but destroyed.

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I mostly lurk here, and I know we've had this discussion come up a number of times since Discord's age verification changes were announced, but I figured this video offers value for the walkthrough and comparative analysis. Like me, the video authors aren't seasoned self-hosters, and I've still got a lot to learn. Stoat and Fluxer both look appealing to me for my needs, but Stoat seemingly needs self-hosted servers to route through their master server (unless I'm missing something stupid) and I replicated the 404 for Fluxer's self-hosting documentation seen in the video, so it's looking like I'm leaning toward a Matrix server of some kind. Hopefully everyone looking for the Discord exit ramp is closer to finding it after this video.

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Hopefully with 100% fewer zombies than a game that it looks like.

[-] ampersandrew@lemmy.world 96 points 11 months ago

I'm unconvinced that the Nemesis system would have worked well in too many other settings, but one game patent that had a tangible effect on the industry was Bandai-Namco's patent on loading screen mini games. Remember how you could make the Soul Calibur II characters yell stuff while the match loaded? Funny that we didn't see it again until Street Fighter 6, isn't it? Conveniently after a patent would have expired. We went through an entire era of games with load times that could have benefited from mini games, and by the time the patent expired, we had largely come up with ways to get rid of load screens altogether.

[-] ampersandrew@lemmy.world 171 points 1 year ago

What a bunch of scumbags.

[-] ampersandrew@lemmy.world 112 points 1 year ago

Hallelujah. I don't know why so many companies went down this route, particularly when it's not the likes of Ubisoft or whatnot with their own desire to half-ass the attempt at making their own Steam. My guess for its removal is to better support Steam Deck, perhaps?

[-] ampersandrew@lemmy.world 124 points 1 year ago* (last edited 1 year ago)

The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

[-] ampersandrew@lemmy.world 97 points 1 year ago

Here's hoping! Not only has it ruined a lot of once-smaller games, but it's also largely responsible for ballooning development budgets, so let's get that down to something sustainable.

[-] ampersandrew@lemmy.world 80 points 2 years ago

That direction is straight toward the courthouse.

[-] ampersandrew@lemmy.world 87 points 2 years ago

Despite the best efforts of major publishers including Activision, Electronic Arts, Rockstar, Bethesda, and others, not to mention the far better deal offered to developers by Epic, Steam is more dominant than ever—and in the end, they all came crawlin' back.

They're all crawling back because they did not give it their best effort. They just wanted the full 100% of the sale revenue without doing the hard parts. To be fair to EA, for the first few years, it looked like they were actually going to try.

[-] ampersandrew@lemmy.world 79 points 2 years ago

The game was alive for about 1.5 days for each year of development that they put into Concord.

Let's acknowledge for a second that well over 100 developers are about to lose their livelihoods. Now let's acknowledge that they were building a product from the start that disrespects consumer rights and preservation of the medium, and I'm still glad it failed.

[-] ampersandrew@lemmy.world 125 points 2 years ago

It's an open question whether Epic's limited success is a result of the company's failure to "press its advantage," as Pitchford opines, or just a sign that Steam's massive entrenched network effects have proven more resilient than he expected.

It's not. EGS doesn't solve any problems that Steam leaves on the table to be solved. Customers have no reason to shop at EGS when Epic takes its thumb off the scale.

[-] ampersandrew@lemmy.world 102 points 2 years ago* (last edited 2 years ago)

Boy, it was frustrating to see Thor completely misrepresent the position of the campaign. It wasn't "vague enough to also include live service games"; it purposely includes them.

[-] ampersandrew@lemmy.world 92 points 2 years ago

Or the people who care about it already have it. It doesn't have archaic controls or graphics or whatnot, so the need to buy a new version is way lower than the likes of a Resident Evil remake.

[-] ampersandrew@lemmy.world 91 points 2 years ago

Epic Games has been clear about seeing Steam as a direct competitor, and has done everything from giving away free games to paying for timed exclusives to entice players.

Yup, that's everything. Those are their only options. Yup. Nothing else to be done. It's an unsolvable problem if those things don't work.

This is supposed to be how competition in the marketplace works

In case the above sarcasm wasn't clear, no, this is not how competition in the marketplace is supposed to work.

If you want a preview of an uncaring and anti-consumer Valve, look no further than the company's efforts on Mac.

This is an example of Apple making life difficult for its customers, not Valve.

There's no excuse for Steam on Mac to be a far worse experience than on other platforms, though.

There is, because Apple wanted to control their entire hardware pipeline, which meant breaking compatibility with the entire history of PC gaming when they did so. If this is your smoking gun, author, try harder.

Eventually, the bomb will go off, and the full 'enshittification' of Steam will commence.

I hate this enshittification term so much, because all it means is that they got complacent, and competitors can pick up the slack. You just spend your money elsewhere, whether it's Xbox vs. PlayStation or Steam vs. GOG. It is a problem that Steam has so much control of the marketplace, but they got there because their competitors aren't truly competing. I finally found a reason to shop on GOG again, despite the fact that they don't support their Linux customers as well as their Windows customers, and definitely not as well as Valve treats them, but DRM-free is a compelling argument for me. Epic does not make a compelling argument for the consumer, which is why that meme, pasted in the middle of the article, exists.

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ampersandrew

joined 2 years ago