[-] donuts@lemmy.world 4 points 1 day ago

Their words:

Those same Joy-Con can also be used for super-accurate, independent motion control, opening up far more possibilities than the Deck’s simple gyro. And in games like Metroid Prime 4: Beyond and Civilization VII, plonking them down on a surface (or thigh!) turns each of them into a fully-functioning computer mouse, far less awkward and clunky than the Deck’s integrated touchpad.

The versatility, modularity, and ease-of-use of the Joy-Con is something that we’ve come to take for granted, but it’s really hard to beat. When they're not drifting.

You:

The next thing: Switch 2 is supposedly better because a joy-con can act as a mouse.

If that was your whole takeaway from that paragraph, I don't think you'll ever see the appeal. Different strokes and all that.

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submitted 1 week ago by donuts@lemmy.world to c/asklemmy@lemmy.world

You might remember this post where I asked about how sorting by "Hot" gives you a lot of new posts that were posted in quick succession, making it look like "New".

I was recommend by a few to use "Scaled", so recently I did. Except this felt even worse: I saw new posts that were posted in succession with 0 upvotes, one having 1 upvote.

Isn't this weird? Or am I doing it wrong?

[-] donuts@lemmy.world 110 points 1 week ago* (last edited 1 week ago)

He addresses this by saying a laptop doesn't allow you to replace components, doesn't have mechanical keyboard and there's no ultra wide support.

The funny thing is, this device he's using doesn't allow you to replace components either. And there are 21:9 laptops and mechanical keyboards available.

Seemed like he's trying to reverse-engineer his way into justifying a use case for it, but just failed.

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submitted 2 weeks ago by donuts@lemmy.world to c/asklemmy@lemmy.world

Not sure if this fits here, feel free to remove if not.

I'm sure the algorithm must be working as intended, but I always see a lot of rapid-fire posts under each other when browsing "Hot". Is this normal or am I missing a setting?

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submitted 2 weeks ago by donuts@lemmy.world to c/superbowl@lemmy.world

Part of the abstract:

Recent findings on the abilities of birds to see in the ultraviolet (UV) spectrum have expanded questions about plumage coloration to include the luminescent characteristics of bird plumage, including fluorescence. Yet little is understood about the function of fluorescent pigments, and very few studies have attempted to describe their distribution throughout a population. In this study, we used a fluorometer to measure variation in the amount of fluorescent pigments (e.g. porphyrins) extracted from the secondary coverts of Long-eared Owls (Asio otus) migrating through the Upper Peninsula of Michigan in the spring of 2020 (n = 99). We found that age and sex were the strongest predictors of fluorescent pigment concentration, wherein older and female birds had the highest fluorescent pigment concentrations.

I understand this is not your regular Superb Owl post, but I found it mighty interesting!

[-] donuts@lemmy.world 129 points 3 weeks ago

I had a look via Xcancel and they're not arguing about the labels, they are calling it a win and saying they are the good guys

[-] donuts@lemmy.world 181 points 1 month ago* (last edited 1 month ago)

What you're seeing here is numbered doors of toilet stalls.

This picture is from the inside of a restroom area, so any gender icons would be the outside of any door in here anyway.

picture

[-] donuts@lemmy.world 97 points 1 month ago

Can I request linking the original source over Eurogamer clickbait trash?

Case in point:

We were just about to release the PlayStation version, we were just about to go to Tokyo Game Show, so obviously we had to scale back a little bit and hire security guards and stuff like that."

Eurogamer makes it sounds like Nintendo was gonna send ninjas after them, while it was actually to protect them from getting harassed by rabid Nintendo fans.

Not saying that makes it any better but there is a big difference.

Source article: https://www.pcgamer.com/games/survival-crafting/it-was-a-very-depressing-day-palworld-community-manager-reveals-studios-reaction-to-nintendo-lawsuit/

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submitted 1 month ago* (last edited 1 month ago) by donuts@lemmy.world to c/assholedesign@lemmy.world

place is "Happy Italy", some restaurant chain

edit: funny thing is, I was already subscribed to the newsletter, it's how I got here in the first place. Unsubscribed now though.

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submitted 1 month ago* (last edited 1 month ago) by donuts@lemmy.world to c/pcgaming@lemmy.ca

Ooh boy, a sim/management game! I have a weakness for these types of games dating back to the good days of RCT, Theme Park, Theme Hospital, and so on.

So this looks and plays much like the Two Point games, in where you create rooms in your hotel, fill it up with props, assign some staff and have them at it. The interesting part here is that instead of immediately building the necessary rooms and placing the props, you actually have to call for construction workers to come and execute the job for you.

This approach adds a fun layer to expanding your hotel or building some props, as you actually have to plan construction jobs with the workers being paid by the hour. Calling in 2 workers is free, but if you call in larger groups, there's an upfront cost making expanding and renovating a more challenging (and also fulfilling) element of the game. It also makes it a bit more realistic, as you can't just magically make walls, flooring and wallpaper appear out of thin air. You really have to wait until some worker finishes it for you.

You can fill your hotel with restaurants, kitchens, gyms, communal bathrooms and of course bedrooms, and the amount of customization (especially for a demo) is quite insane. There's so many options to decorating and placing props that you can really make every hotel a unique place. Really cool for those who like to get creative.

As for criticisms, I will admit the game is a bit slow-paced, but at least you can fast forward time to make up for this. Also sometimes you don't really have a good grasp of what's working and what's not; so you just gotta trial & error sometimes to figure out if you're actually doing well. Also, the NPCs' visual design is somewhat of a sore thumb. They are kinda just eggs with a head, and it distracted me from an otherwise pleasant experience.

Steam link: https://store.steampowered.com/app/1602000/Hotel_Architect/

Website: https://hotelarchitectgame.com/

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submitted 1 month ago by donuts@lemmy.world to c/pcgaming@lemmy.ca

The opening cinematic did a nice job of setting the tone of the game. It's the summer of 1980 in Texas, and you're in charge of a pair of survivors trying to make it through a zombie apocalypse. Your goal is to manage your safe house, scavenge for supplies and complete "leads" quests which seem mostly to be environmental storytelling moments. The gameplay alternates between day and night, where you queue up tasks for your survivors to perform.

Scavenging is a key part of the game, and while it's engaging, it can feel a bit limiting. For example, I was specifically hunting for cloth to build a medical station, but I kept coming up empty. Because of this all my survivors were low health and I had no way of actually healing them.

The reason they were low health is because the combat is not very enjoyable or interesting. You can sneak up on a zombie and insta-kill (insta-re-kill?) them but if you're facing one, you just hit 'm a few times until they are down, while they get some hits on you. Weapons would also break way too soon, so you're constantly at risk of having no weapon. Some balancing is definitely required, still.

Back at the shelter, you tend to your characters by cooking meals, repairing barricades, and giving them time to rest and relax. All to make sure they are healthy and sane enough to go on another scavenge run and keep on surviving.

The game heavily reminds me of This War of Mine, which is a game where you have to survive in a war-torn environment, both in mechanics, UI and general vibes. Into the Dead is a bit more combat heavy and it doesn't have the same emotional impact. (Sidenote: if you've never played TWoM, go pick it up. Games are art, and TWoM is one of those).

Where it is different is mostly the combat and exploration mechanics, and I am unsure if those differences are actually interesting enough to keep playing. All things considered, it mostly just made me want to play This War of Mine again.

Steam page

Website

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submitted 1 month ago by donuts@lemmy.world to c/pcgaming@lemmy.ca

Music while reading: https://c418.bandcamp.com/track/wanderstop

I didn't have much time playing everything last week, so I'm slowly working my way through and sharing my thoughts.

I have to admit, with Davey Wreden (the mind behind The Stanley Parable and The Beginner's Guide) directing Wanderstop and C418 (of Minecraft fame) handling the music, my expectations were sky-high for this demo.

The opening cutscene didn't blow me away, but the story quickly got real as it delved into the struggle of pushing through despite your health and sanity. I won't spoil everything, but the theme of burnout was a constant presence throughout the demo. Upon meeting Boro, you agree to help out with his tea shop until you are ready to pursue your life goals again.

The central gameplay loop is about making tea for customers. You gather tea leaves, dry them, grow fruits and other plants in the tea shop garden and then infuse the tea with a quirky machine that adds to the whimsical vibes. It's all very cute and visually appealing, with some interesting grid-based mechanics for growing specific types of plants based on how you plant them.

The story could have benefited from more voice acting, but perhaps this is different in the full game. There was a tiny bit of VA present and this really enhanced the experience for me. And of course, this is what I was used to with The Stanley Parable.

All in all, it was short and had more dialogue than gameplay, but for once I did not mind this. This game releases in 4 days (11th of March 2025) and I can't wait to see reviews of the full experience.

Demo trailer: https://www.youtube.com/watch?v=OH9c4TJhAyw

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0
submitted 2 months ago by donuts@lemmy.world to c/thunder_app@lemmy.world

In the settings I've found card view and compact view, but even in card view images are not full sized.

Is there a way to enable this through some other means? I dislike having to open images all the time when scrolling to view the entire thing.

0
submitted 2 months ago* (last edited 2 months ago) by donuts@lemmy.world to c/lemmyapps@lemmy.world

I love Sync for how it feels and looks, but user tagging is locked behind premium. In short, I don't have enough confidence in the app's future to invest in premium.

So I was wondering what apps are available, whether paid or free, that allows me to flag users like trolls, bad faith reactionaries and the like? Thanks in advance.

Edit: didn't realize so many different apps offered it, seems like I've been in a real bubble. Thanks everyone, will give them a go and see what suits me best!

[-] donuts@lemmy.world 126 points 3 months ago

That's not review bombing, that's just leaving a negative review because the experience has turned negative.

They should direct their complaints at MS if that's what broke their game, but I don't expect the average Assassin's Creed player to understand the difference.

[-] donuts@lemmy.world 185 points 4 months ago* (last edited 4 months ago)

One looks like gambling but is actually a fun roguelite card game, the other one looks like fun but is actually a gambling game. Guess which one is rated 18+?

spoilerOkay I lied, FC24 doesn't even look like fun, but that's my personal opinion.

[-] donuts@lemmy.world 217 points 4 months ago

You know, at face value he's absolutely right. We shouldn't claim care that is unnecessary or maybe even harmful. But where we disagree is that I think that decision should be left to our medical professionals

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submitted 4 months ago* (last edited 4 months ago) by donuts@lemmy.world to c/games@lemmy.world
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submitted 4 months ago* (last edited 4 months ago) by donuts@lemmy.world to c/games@lemmy.world

No update about this yet, but they have added info about how to edit your hosts file to get access:

We're probably going to wait this one out. We considered putting up a new domain but there are implications with third party services that make it not a trivial swap. In the meantime, if you know how to tweak your hosts file use: 45.33.107.166

If you did this, don't forget to remove it again:

⚠️ If you do edit your hosts file, please remember to remove all the lines after domain is restored.

Although we typically hold an IP for a while, it can change if we update our back-end infrastructure.

Source: https://xcancel.com/itchio

[-] donuts@lemmy.world 109 points 4 months ago

It's time for game publishers to think about in-game video as something beyond marketing alone," said Rhys Elliott, games analyst, MIDiA Research. ''By reclaiming video engagement, publishers have the potential to unlock new revenue streams, like advertising, and drive growth.''

[-] donuts@lemmy.world 102 points 5 months ago

It's not pandering to children. It's pandering to "ad-friendly" platforms that otherwise overly or covertly suppress the content

[-] donuts@lemmy.world 133 points 6 months ago* (last edited 6 months ago)

I refuse to believe this isn't a shitpost

Edit: I need to start reading the communities stuff gets posted in

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donuts

joined 1 year ago